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Subject: Re: Shredder 9 UCI - First Impressions (with games)

Author: James T. Walker

Date: 14:38:45 02/08/05

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On February 08, 2005 at 02:11:20, Kurt Utzinger wrote:

>On February 07, 2005 at 18:32:13, Ingo Bauer wrote:
>
>>
>>>No problem - maybe tonight I will play 50 or so short games with a 1 second
>>>increment in the Shredder Classic GUI. Here are the three games where Shredder
>>>forfeited on time, for your comment.
>>
>>I will and can not comment on the games but I know that it is impossible for
>>Shredder 7,8,9 to lose on time! The problem is allways related to very short
>>time controls where the transmision of the moves need time in the used
>>interface. I would bet that there are several other engines where this is
>>handled similary. If you use longer time controls it can happen again but you
>>might need 1000 or more games to see one single game. If you play one second
>>increment it should be enough to avoid this "problem"! (again 1/10 of a second
>>should me enough, but no GUI is supporting this and I see no reason why any GUI
>>should!)
>>
>>I would bet if you play 50 games in either SClassic, Arena, or CB (where CB is
>>the most critical GUI) with an increment of 1 second, you will not get a single
>>game which is lost on time! (I had 10000+ with a minimum increment of 2 seconds
>>without ONE lost game because of time!)
>>
>>Bye Ingo
>>
>>PS: I hope I did'nt make myself a fool tonight! ;-)
>
>      Blitz games at very short time controls without time
>      increment should be forbidden as many engines will
>      lose on time and/or play terrible moves. For me,
>      all such tests are not taken for serious -:)
>      Kurt

I now have about 30000 games at G/5 and the only program that loses consistantly
on time is Junior (all). It loses about 2-3 games per 100 on time. Almost all my
games are 5/0 using auto232.  Auto232 does not claim wins on time anyway so you
have to check all games if you want to give the time forfeits to other programs.
 I don't bother checking them much anymore.  ChessPartner causes time forfeits
by not recognizing the opponent has moved.  This stops the game and causes a
timeout.  That's a different problem.
Jim



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