Author: James T. Walker
Date: 14:38:45 02/08/05
Go up one level in this thread
On February 08, 2005 at 02:11:20, Kurt Utzinger wrote: >On February 07, 2005 at 18:32:13, Ingo Bauer wrote: > >> >>>No problem - maybe tonight I will play 50 or so short games with a 1 second >>>increment in the Shredder Classic GUI. Here are the three games where Shredder >>>forfeited on time, for your comment. >> >>I will and can not comment on the games but I know that it is impossible for >>Shredder 7,8,9 to lose on time! The problem is allways related to very short >>time controls where the transmision of the moves need time in the used >>interface. I would bet that there are several other engines where this is >>handled similary. If you use longer time controls it can happen again but you >>might need 1000 or more games to see one single game. If you play one second >>increment it should be enough to avoid this "problem"! (again 1/10 of a second >>should me enough, but no GUI is supporting this and I see no reason why any GUI >>should!) >> >>I would bet if you play 50 games in either SClassic, Arena, or CB (where CB is >>the most critical GUI) with an increment of 1 second, you will not get a single >>game which is lost on time! (I had 10000+ with a minimum increment of 2 seconds >>without ONE lost game because of time!) >> >>Bye Ingo >> >>PS: I hope I did'nt make myself a fool tonight! ;-) > > Blitz games at very short time controls without time > increment should be forbidden as many engines will > lose on time and/or play terrible moves. For me, > all such tests are not taken for serious -:) > Kurt I now have about 30000 games at G/5 and the only program that loses consistantly on time is Junior (all). It loses about 2-3 games per 100 on time. Almost all my games are 5/0 using auto232. Auto232 does not claim wins on time anyway so you have to check all games if you want to give the time forfeits to other programs. I don't bother checking them much anymore. ChessPartner causes time forfeits by not recognizing the opponent has moved. This stops the game and causes a timeout. That's a different problem. Jim
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