Author: Andrew Williams
Date: 07:47:30 02/10/05
Go up one level in this thread
On February 09, 2005 at 22:18:53, Lance Perkins wrote:
>I just realized that the engine that I sent to Enrico does not kibitz.
>
>I've added some kibitzing to Thinker for last year's CCT, but that never made it
>to the archived code. Now I need to add that again.
>
>All I need is to add something that outputs the string "tellics kibitz {pv
>info}". Right?
>
PM's kibitzing function is here:
void ics_output_eval() {
char evalString[512];
int items;
int tim, nps;
char pvString[1024];
char scoreStr[16];
nps = (NODES*100) / (1+time_taken(gameWhoseTurn));
tim = time_taken(gameWhoseTurn)/100;
if(opponentIsComputer) {
int i;
sprint_pv(&PV, pvString);
for(i=60; i >= 0; i--) {
if(pvString[i] == 0) break;
if(pvString[i] == ' ') {
pvString[i] = 0;
if(pvString[i-1] == '.') continue;
break;
}
}
score_to_string(lastValidScore, scoreStr, TRUE);
items = sprintf(evalString, "tellics kibitz PM: depth=%d \
score=%s time=%d nps=%d egtbprobes=%d \
egtbhits=%d PV: %s\n", lastCompletedDepth, \
scoreStr, tim, nps, egtbProbes, egtbHits, \
pvString);
} else {
score_to_string(lastValidScore, scoreStr, TRUE);
items = sprintf(evalString, "tellics whisper PM: depth=%d \
score=%s time=%d nps=%d egtbprobes=%d \
egtbhits=%d\n", lastCompletedDepth, scoreStr, \
tim, nps, egtbProbes, egtbHits);
}
xbd_write(evalString);
}
Some of those long lines have wrapped - let me know if it doesn't make sense..
xbd_write is this:
/* Send something to xboard */
int xbd_write(char *str) {
int sent;
#ifdef WINDOWS
sent = _write(1, str, strlen(str));
#else
sent = write(1, str, strlen(str));
#endif
return sent;
}
Maybe all of this won't work if Thinker is a C++ engine? I don't know.
AW
>On February 09, 2005 at 19:12:28, Dieter Buerssner wrote:
>
>>On February 09, 2005 at 19:05:17, Peter Skinner wrote:
>>
>>
>>>The operator informed me that he as well has been trying to get a new version of
>>>the program that kibitzes with no success.
>>
>>Requiring it for each engine is somewhat stupid. Somebody should have
>>implemented it in the GUIs since long. And it was done - but seems not in freely
>>available GUIs.
>>
>>Regards,
>>Dieter
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