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Subject: Re: Avoid 1.h7 (Yace 0.99.87 ok)

Author: Kurt Utzinger

Date: 23:35:36 02/12/05

Go up one level in this thread


On February 12, 2005 at 22:33:35, Rick Hagen wrote:

>
>[D] 3R2nk/r5p1/6PP/3NK3/8/8/8/8 w - - 0 2
>
>From the game Kramnik-Krasenkov (Wijk aan Zee 2003)
>The obvious 1.h7 leads to a draw (perpetual check with rook)
>Kramnik played Ne3 btw, and won.
>Engines that see the draw after h7 rather fast are Goliath Light 1.5
>and Anaconda 1.0
>Most engines have difficulties seeing the "crazy rook" concept.
>How does your engine(s) handle this?
>
>Rick


Neue Partie, 120'/40+60'/20+30'
3R2nk/r5p1/6PP/3NK3/8/8/8/8 w - - 0 1

Analysis by Yace 0.99.87:

2.Txg8+ Kxg8
  =  (0.13)   Depth: 1   00:00:00
2.hxg7+ Kxg7
  +-  (1.94)   Depth: 1   00:00:00
  +-  (1.94)   Depth: 1   00:00:00
2.h7 Te7+ 3.Kd6 Te6+ 4.Kc5 Tc6+ 5.Kd4 Tc4+ 6.Ke3 Te4+ 7.Kd3 Te3+ 8.Kc4 Tc3+
9.Kb5 Tb3+ 10.Kc5 Tc3+ 11.Kb6 Tb3+ 12.Kc7 Tb7+ 13.Kc6 Tb6+ 14.Kd7 Td6+ 15.Kxd6
  +-  (2.68)   Depth: 1   00:00:00
  =  (0.00)   Depth: 16/43   00:00:43  38082kN
2.hxg7+ Kxg7 3.Kd6 Kxg6 4.Txg8+ Kf7 5.Th8 Ta6+ 6.Kc5 Ta5+ 7.Kd4 Ke6 8.Sf4+ Kf6
  =  (0.01)   Depth: 16/43   00:01:49  95077kN
  =  (0.01)   Depth: 16/43   00:01:49  95077kN

(Utzinger, MyTown 13.02.2005)




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