Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Assembler Question

Author: Eugene Nalimov

Date: 13:45:03 01/27/99

Go up one level in this thread


On January 27, 1999 at 15:40:06, James Robertson wrote:

>On January 27, 1999 at 15:00:37, Eugene Nalimov wrote:
>
>>On January 27, 1999 at 14:50:59, James Robertson wrote:
>>
>>>On January 27, 1999 at 01:32:28, Eugene Nalimov wrote:
>>>
>>>>On January 26, 1999 at 22:38:37, James Robertson wrote:
>>>>
>>>>>Once again I show my absolute ignorance of assembly with these two questions:
>>>>>I am trying to acces the 3rd [+ 4th] byte of a register. How? E.g., what is next
>>>>>after al, ah, ?
>>>>>How do I pop something off the stack without moving the stack pointer?
>>>>>
>>>>>Thanks,
>>>>>James
>>>>
>>>>1. Use shift instruction. E.g.
>>>>        shr     eax, 16
>>>>        mov     byte ptr [esi], al
>>>>   You can also use rotate instruction (it'll not destruct
>>>>   other bytes):
>>>>        ror     eax, 16
>>>>        mov     byte ptr [esi], al
>>>>        ror     eax, 16
>>>>   But if I remember it correctly, rotate is worse than shift
>>>>   (cannot be executed in parallel) on both Pentium and P6 family.
>>>>2. mov reg32, dword ptr [esp]
>>>>
>>>>Eugene
>>>
>>>Ok.... that would work. Because I already have stuff stored in ax, and I know
>>>the exact values I want to put into the 'e' part, I wrote:
>>>
>>>or    eax,0xeeee0000
>>>and   eax,0x0000ffff
>>>or    eax,0xeeee0000
>>>
>>>where eeee=what I want to put in. This seems to work. Are there any problems I
>>>am missing?
>>>
>>>James
>>
>>First instruction is unnecessary - one "and" and one "or" will
>>be enough.
>>
>>Also, try to use 32-bit values instead of 16-bit values where
>>possible. 16-bit operations are more expensive than either 8-bit
>>or 32-bit.
>
>I'm confused. Aren't these 32 bit values?
>
>James
>
>>
>>Eugene

Yes, those values are all 32-bit. But you wrote "stuff already
stored in ax", so I guessed that you made so using instruction
that operates with 16-bit values. That instruction is usually
worse than instruction that operates with all 32 bits.

One more hint (as you still refusing to read documentation): if
you used 16-bit move to load ax, or if you done that using 2
8-bit moves, and then immediately (less than 20 instructions
later) try to use eax as a whole, than P6/PII will stall for up
to 10 CPU clocks before executing those instructions (there are
some exceptions to that rule - you can read about it Intel
manuals).

Eugene



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.