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Subject: Re: Odd behavior by Junior 5 chess program

Author: blass uri

Date: 15:08:03 01/27/99

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On January 27, 1999 at 17:45:16, Robin Smith wrote:

>I have been playing over some chess positions with my computer (Pentium 166) and
>have found some very strange behavior in the program Junior 5 in some endgames.
>
>strange position #1
>white Kd5, Pb5, Pc6
>black Ka2, Rb1
>
>White to move wins easily with Kc5; but Junior wants to play c7??, thinking that
>this also wins (evaluation ~=+2.5 pawns).  Only after a think of several minutes
>does it switch to Kc5, but not because it sees that c7? Rxb5+ draws, it is
>because it decides Kc5 is even better than +2.5 pawns.  All of this wouldn't be
>all that odd since the draw involves a perpetual check, except that once Junior
>5 plays c7 it INSTANTLY (less than 1 second) correctly sees the position is
>drawn!
>
>even stranger position #2
>white Kd3  Ra2
>black Kd1  Pe2
>
>Black to move, Junior wants to play Ke1, thinking that white will be mated in 7
>after Rxe2+; but e1=N+ draws!  No mater how long Junior thinks it doesn't see
>the underpromotion.

It is a known fact that Junior5 does not consider underpromotions.
I think that this was done to save time by not considering underpromotions.

I understood that it is not simple to change the code of Junior5 to give Junior5
the possibility of considering underpromotions.

>
>strangest position #3
>white Kf6, Be5
>black Kh8, Bg8, Pg6
>
>White to move can mate on the move with Kxg6 mate, but Junior 5 shuns both the
>mate and the win of the pawn, preferring to draw the game with some silly bishop
>move.  This occurs no matter how long you let Junior 5 think!  This bug must
>have to do with Junior thinking that it "knows" B vs. B is "insufficient
>material" and thus it shuns taking the pawn in the hopes that it might find a
>win by keeping the pawn on the board.  Incredible!

Junior5 can find the win if you change the engine parameters of insufficient
material.

Uri




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