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Subject: Re: Introducing, a brand new project....maybe

Author: James Swafford

Date: 06:21:32 02/15/05

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On February 15, 2005 at 08:46:30, Andrew Wagner wrote:

I have to agree with Charles here.  Stay away from Perl here, unless
you're just a glutton for punishment (then again, you did do an
engine in VB!).  I love hacking together a perl script as much as
the next guy, but I would _never_ consider it for a large scale
project.  It's cryptic, it's interpreted, doesn't have any real
type checking...

Given your plug-and-play goal you should consider some OO language
(not that you can't do OO in Perl), like C++, C#, or Java.
My recommendation is C++.

Good luck!

--
James



>Well, after CCT7 I've got the chess programming bug in my blood again. But I
>have no desire to go back to working on Trueno, mostly because I think I proved
>my point with it. A competitive chess engine CAN be written in a VB-type
>language.
>
>Anyway, my idea now is to create an engine with parts that are as generic as
>possible. The idea being that I want to be able to easily swap out, say, an
>alphabeta search, and replace it with a mini-max search. Or switch from
>bitboards to 0x88 easily. The minimum goal of the project would be to be able to
>write all my own parts and have them function interchangeably. Ideally, I'd like
>to really make things generic and re-usable to the extent that I could swap in
>parts from other engines, eventually. So if I want to compare the speeds of
>Fruit's eval() with that of Crafty, I can do it with minimal code changing,
>regardless of whether or not they use the same board representation or type of
>search, or whatever. I think I'd like to write it in Perl, too, just for grins
>and giggles. Not something you hear much of.
>
>Anyway, thoughts? Suggestions? Accusations of sheer dementia? Bring 'em on!



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