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Subject: Re: For all author of engines that may make stupid tactical blunders

Author: Peter Fendrich

Date: 09:13:48 02/16/05

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On February 16, 2005 at 11:35:39, Uri Blass wrote:

>Note first that Movei of today may make stupid mistakes in the middle game
>regardless of time because of null move pruning and in case of zugzwang in the
>middle game it may blunder.
>
>In thoery it also may blunder in endgames that are not pawn endgame because of
>zugzwang but in that case you need more than one zugzwang in the same line.
>
>It is not in the top of the priority to fix it today and if somebody want to
>encourage me to fix the problem in the future then showing me games when movei
>lost because of missing a zugzwang may be productive.
>
>
>
>
>
>If you have an engine X that may do stupid tactical blunders regardless of the
>time control that are only typical for it(I am not talking about null move
>pruning that is a problem of a lot of engines) then please answer the following
>question
>
>1)What is the reason that you did not fix the stupid blunders that X
>does?
>
>a)It is not easy to fix the problems and you had other priorities.
>b)It is easy to fix the problems but it is not easy to do it without
>making it slower and the easy solution to fix the problem means
>that it will be weaker.
>c)refuse to reply
>d)another reply
I don't have the time. Maybe it's easy, I don't know, but it's not "that" easy.
Probably this is answer a) is it?

>2)Do you plan to fix the stupid blunders that only X does in a
>future version of X (or part of them)?
>

a)Not in the near future. Probably never. Terra development is finished...

>3)In case that you fix the problems or part of them do you plan to
>give information that you do it before the release of new version?
>
a) yes if I do the changes which I probably won't do.

>Uri

Now to my question to you. Why do you ask?

/Peter








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