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Subject: Re: g++ 3.4 and -fprofile-generate

Author: Frank Phillips

Date: 12:15:53 02/16/05

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On February 16, 2005 at 13:19:46, Robert Hyatt wrote:

>On February 16, 2005 at 13:09:14, Frank Phillips wrote:
>
>>Has anybody got any experience with g++ 3.4 for amd64 (x86_64) - for Linux?
>>
>>I have been using the profile generated optimisation option, but the code it
>>produces is no faster then with simple -O3.
>>
>>I simply compile with -fprofile-generate
>>then run,
>>then recompile with -fprofile-use.
>>
>>The relevant *.gcno, *.gcda files are produced.  Must be doing something
>>wrong.....
>>
>>Frank
>
>
>It has never worked well for me.  In fact, it usually crashes when I try to do
>this for crafty.  ICC (Intel's compiler) works fine and that is what I use
>myself.
>

Oh... the last version of ICC I used produced fast 32 bit code.  Does it now do
amd 64 bit ?

Frank


>You need a good test set of data so that it can accurately predict each branch
>and move code to optimize branch prediction at run-time...  The positions you
>test need to pretty accurately represent what happens in a real game.



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