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Subject: Re: What constitutes a clone?

Author: Charles Roberson

Date: 12:54:58 02/16/05

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On February 16, 2005 at 15:41:40, Robert Hyatt wrote:

>On February 16, 2005 at 15:31:35, Charles Roberson wrote:
>
>>On February 16, 2005 at 14:40:41, Dann Corbit wrote:
>>
>>>On February 16, 2005 at 13:40:07, Russell Reagan wrote:
>>>
>>>>On February 16, 2005 at 10:46:39, Robert Hyatt wrote:
>>>>
>>>>>On February 15, 2005 at 18:38:43, John Merlino wrote:
>>>>>
>My original intent for crafty was that someone would take the complete program,
>and replace just the part they were interested in fiddling with.  Say the
>evaluation.  Or the search.  Or a new move generation approach.  Then they could
>test their ideas to see if they were good, bad or ugly.  But once competition in
>a chess event is attempted, I think the non-unique parts of the code have to be
>the product of the author's work product.  Eval, search, anything that can take
>a given input and produce more than one correct output.


    Yes, that is the start of what I am looking for.  "anything that can take
    a given input and produce more than one correct output."
    Thus, a legal move generator is clonable, but the move ordering
    mechanism is not.




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