Author: Anthony Cozzie
Date: 07:20:05 02/17/05
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On February 17, 2005 at 06:00:24, Vasik Rajlich wrote: >On February 16, 2005 at 04:38:27, Andreas Guettinger wrote: > >>I would recommend to start with a blank page. Starting from a given (freeware) >>program for me is cloning. I also don't take a short story, write ten chapters >>of my own and sell it as a book. >> >>If you look at code of other available engines to take over ideas is perfectly >>ok for me. However, never copy 'n' paste, never take over tables and arrays of >>evaluation data. >> >>When you write a chess engine, it's normal to start 3 - 5 times again from the >>beginning and rewrite your whole code due to change of important data >>structures, etc. This makes code quite unique. >> >>Do no optimize-cloning. Normally the routines of a major chess playing program >>(like i.e crafty) are faster than the ones written by yourself. Just live with >>it, leave it for later or try to find the bottleneck. >> >>For me, writing a decent playing chess program as a hobby project (maybe >>different if you do it for your thesis or as a professional) takes at least 3-5 >>years. All engines that develop faster for me are highly suspicious. >> >>Just my two cents. >>(programming since 3 years and it still sucks) Andy > >Fruit appears to have been developed in something like one year. > >Ruffian according to the author took around two years. > >I think most amateurs, myself included, waste some effort in the beginning doing >the wrong things. By the time they figure it out, a year or two is gone >(although it feels like much less). > >Vas Fabien had already written a draughts program. Big advantage. I still am unsure about Ruffian, but lets not open that can of worms today. anthony
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