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Subject: Re: ChupaCerebros : a chess puzzles game

Author: Andrei Fortuna

Date: 10:44:31 02/17/05

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Hi there,

I thought about this but I wanted something which could develop a player's
tactical vision by solving those problems and the book I was talking about had
this kind of puzzles grouped by categories (deflection, x-ray attack and so
forth) - it was ideal. I can't just take puzzles off the 'net, I have to
categorize them and so forth and that takes too much work.

Regards,
Andrei

On February 17, 2005 at 12:49:56, Pallav Nawani wrote:

>On February 17, 2005 at 07:32:16, Andrei Fortuna wrote:
>
>>Greetings,
>>
>>As I announced earlier I have been writing a chess software application.
>>I decided to name it ChupaCerebros so Ulysses Omycron won the best name
>>competion.
>>
>>Unfortunately I have stopped development of the application, the main reason
>>beeing that I found out that the book I wanted to use to fill the game with
>>puzzles was already used for CT-ART 3.0 and that raises many legal issue.
>>
>
>Don't give up so easily. This does not seem to be a difficult problem.
>
>What kind of puzzles were you looking at? I believe there are several puzzles
>available on internet for download for free. Although I am not sure about this.
>
>However, there is another way. Most likely you are looking at tactical puzzles?
>Then you can download (for example) Thousands of AEGT /CHESSWAR /RWBC /WBEC
>games and take your puzzles from those.
>
>I am sure Heinz, Olivier, Leo won't mind that at all, and you will have a lot of
>hot tactical puzzles for free. Not only this, but these puzzles are essentially
>free of analysis problems!!
>
>And if you are willing to spare some computer time, run a lot of blitz games and
>then take your puzzles from those. Who needs human composed puzzles when you can
>get programs to compose them? :)
>
>Hope that helps
>Pallav



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