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Subject: A problem of intel c++, just works 32 bits for you

Author: Vincent Diepeveen

Date: 11:39:49 02/17/05

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Hello,

A major problem of intel c++ please read :

http://www.intel.com/software/products/compilers/techtopics/gettingstarted.pdf

it produces only 64 bits EMT64 code. that is x86-64 + 1 extra useless
instruction.

However that code won't run at your AMD hardware at all. Just at 64 bits intel
hardware.

so intel c++ can only compile 32 bits for you.

Vincent

On February 16, 2005 at 13:19:46, Robert Hyatt wrote:

>On February 16, 2005 at 13:09:14, Frank Phillips wrote:
>
>>Has anybody got any experience with g++ 3.4 for amd64 (x86_64) - for Linux?
>>
>>I have been using the profile generated optimisation option, but the code it
>>produces is no faster then with simple -O3.
>>
>>I simply compile with -fprofile-generate
>>then run,
>>then recompile with -fprofile-use.
>>
>>The relevant *.gcno, *.gcda files are produced.  Must be doing something
>>wrong.....
>>
>>Frank
>
>
>It has never worked well for me.  In fact, it usually crashes when I try to do
>this for crafty.  ICC (Intel's compiler) works fine and that is what I use
>myself.
>
>You need a good test set of data so that it can accurately predict each branch
>and move code to optimize branch prediction at run-time...  The positions you
>test need to pretty accurately represent what happens in a real game.



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