Author: Pallav Nawani
Date: 02:22:27 02/18/05
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On February 17, 2005 at 15:47:53, Eric Oldre wrote: > > >Pallav, > >How would you convert the games to puzzles? > >What I mean is, what would you look for programatically in the games to find the >positions that would make good puzzles? > >Eric Sudden big changes in eval of one or the other functions over a period of 2 - 4 moves. If a program makes a move, and over 2 - 4 moves its eval drops dramatically, then it made a tactical mistake which was exploited by its opponent. So our puzzle could be to find the exploiting move. Checkmate eval scores. If an engine is showing Mate in 2, then it becomes a Mate in 2 puzzle :) Best, Pallav
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