Author: David Dahlem
Date: 05:51:36 02/18/05
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On February 17, 2005 at 15:47:53, Eric Oldre wrote: >On February 17, 2005 at 12:49:56, Pallav Nawani wrote: > >>Don't give up so easily. This does not seem to be a difficult problem. >> >>What kind of puzzles were you looking at? I believe there are several puzzles >>available on internet for download for free. Although I am not sure about this. >> >>However, there is another way. Most likely you are looking at tactical puzzles? >>Then you can download (for example) Thousands of AEGT /CHESSWAR /RWBC /WBEC >>games and take your puzzles from those. >> >>I am sure Heinz, Olivier, Leo won't mind that at all, and you will have a lot of >>hot tactical puzzles for free. Not only this, but these puzzles are essentially >>free of analysis problems!! >> >>And if you are willing to spare some computer time, run a lot of blitz games and >>then take your puzzles from those. Who needs human composed puzzles when you can >>get programs to compose them? :) >> >>Hope that helps >>Pallav > > >Pallav, > >How would you convert the games to puzzles? > >What I mean is, what would you look for programatically in the games to find the >positions that would make good puzzles? > >Eric You can analyze a database of games in chessbase interfaces with the "Training" feature enabled, and it will create good puzzles for you. :-) Regards Dave
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