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Subject: Re: ChupaCerebros : a chess puzzles game

Author: David Dahlem

Date: 05:51:36 02/18/05

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On February 17, 2005 at 15:47:53, Eric Oldre wrote:

>On February 17, 2005 at 12:49:56, Pallav Nawani wrote:
>
>>Don't give up so easily. This does not seem to be a difficult problem.
>>
>>What kind of puzzles were you looking at? I believe there are several puzzles
>>available on internet for download for free. Although I am not sure about this.
>>
>>However, there is another way. Most likely you are looking at tactical puzzles?
>>Then you can download (for example) Thousands of AEGT /CHESSWAR /RWBC /WBEC
>>games and take your puzzles from those.
>>
>>I am sure Heinz, Olivier, Leo won't mind that at all, and you will have a lot of
>>hot tactical puzzles for free. Not only this, but these puzzles are essentially
>>free of analysis problems!!
>>
>>And if you are willing to spare some computer time, run a lot of blitz games and
>>then take your puzzles from those. Who needs human composed puzzles when you can
>>get programs to compose them? :)
>>
>>Hope that helps
>>Pallav
>
>
>Pallav,
>
>How would you convert the games to puzzles?
>
>What I mean is, what would you look for programatically in the games to find the
>positions that would make good puzzles?
>
>Eric

You can analyze a database of games in chessbase interfaces with the "Training"
feature enabled, and it will create good puzzles for you. :-)

Regards
Dave



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