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Subject: Re: need help in compiling Crafty

Author: Mike Byrne

Date: 01:20:19 02/19/05

Go up one level in this thread


On February 18, 2005 at 13:38:57, Peter Skinner wrote:

>On February 18, 2005 at 13:34:35, Eugene Nalimov wrote:
>
>>On February 18, 2005 at 13:30:09, Peter Skinner wrote:
>>
>>>On February 18, 2005 at 12:43:20, Eugene Nalimov wrote:
>>>
>>>>2 remarks:
>>>>
>>>>(1) You mentioned /GL -- that is link-time code genration, not POGO. Did you
>>>>really compiled with POGO, e.g. built instrumented version, trained it, and then
>>>>built optimized one?
>>>>
>>>>(2) Output that you provided says "System is SMP, not NUMA". When I start Carfty
>>>>of Windows Server on AMD64 it correctly recognizes it as NUMA. I am not sure who
>>>>is guilty here -- Windows XP or BIOS settings. If later than there should be a
>>>>way to turn NUMA support on.
>>>>
>>>>Thanks,
>>>>Eugene
>>>
>>>In the help file it states you first have to use the /GL switch to enable the
>>>possiblility of POGO compiles.
>>>
>>>If I read it right, you have to use the /GL switch first to compile the .c nodes
>>>to objects, then use /LTCG:PGINSTRUMENT to generate the exe with the pgi file,
>>>then train it, and then recompile using the trained info.
>>
>>Yes, exactly so. But you can also use /GL by itself -- usually it provides nice
>>speedup over "plain" /O2 (or /Ox).
>>
>>Thanks,
>>Eugene
>
>Interesting that I right...
>
>Then the question of why I can not get it to work. This is what I am doing:
>
>I first compile the .c nodes using this:
>
>cl /G6 /GL /Gs /GA /GF /GT /Gr /MT /arch:SSE /DSMP /DCPUS=4 /DNT_INTEREX
>/DNT_i386 /DWIN32 /D_CONSOLE /DWINDOWS /DFAST /DEGTB6 /DEPD /DFUTILITY
>/DVC_INLINE_ASM crafty.c egtb.cpp -c
>
>Then I use:
>
>cl /G6 /LTCG:PGINSTRUMENT /Gs /GA /GF /GT /Gr /MT /arch:SSE /DSMP /DCPUS=4
>/DNT_INTEREX /DNT_i386 /DWIN32 /D_CONSOLE /DWINDOWS /DFAST /DEGTB6 /DEPD
>/DFUTILITY /DVC_INLINE_ASM crafty.obj egtb.obj
>
>Here is where I get stuck. There is no empty pgi file generated.
>
>Where exactly am I going wrong?
>
>Peter

Peter do this:


use this makefile, named "makefile.nt"

# Base compiler flags needed for build:
BFLAGS = /D_CONSOLE /DWIN32

# Compiler flags:
# /O2    optimize for speed
# /Oa    assume no aliasing (no good for VC 6 without SP3)
# /Gr    fastcall calling convention
# /G5    target Pentium (but will run on all x86 architectures)
# /G6    target Pentium Pro (but will run on all x86 architectures)
# /Ob2   inline function calls if suitable
#
# For debugging use these flags instead:
# CFLAGS  = /Od /Zi
# LDFLAGS  = /DEBUG /DEBUGTYPE:CV
#

CFLAGS   =  /GL /O2 /Ox /Ot  /Gr /Ob2 /w
#/GL

#CFLAGS   = /Od /Zi
#CFLAGS   = /Ox /G6 /Gr /Ob2

# Linker flags, normally not needed except for debug builds:
#LDFLAGS   =
LDFLAGS  =/ltcg:pgi /pgd:wcrafty.pgd

#LDFLAGS  = /ltcg:pgo /pgd:wcrafty.pgd
#Nmake  /A -f makefile.nt
#Nmake  -f makefile.nt

#LDFLAGS  = /DEBUG /DEBUGTYPE:CV

# See the default crafty makefile for a description of the options below.
# With VC++, defines like COMPACT_ATTACKS, etc, makes the code slower, so
# those # options are disabled by default.  FAST is normally not defined
# so that hash statistics are reported -- for the fastest possible
# executable, define FAST below.  for 6 piece EGTB support, add /DEGTB6.

#COPTS    = /DFAST

# For an SMP build use/add the following build options.
# NT_INTEREX is defined if you want to use the built-in InterlockedExchange()
# function for thread resource locking, instead of the inline asm routine.
# (This shouldn't be needed, at least on Intel.)
# /MT is a compiler flag needed for multithreaded builds.

#COPTS    = /MT /DSMP /DCPUS=4 /DNT_INTEREX /DNUMA /DFUTILITY
COPTS    = /MT /DSMP /DCPUS=2 /DFAST /D_M_AMD64 /DFUTILITY

# If you are using any external assembler routines, put the name of the
# object code file(s) here.  Any such files will need to be generated
# separately -- there is no assembler step defined in the makefile.

asmobjs  =

# To enable assembly optimizations in vcinline.h, use
/DVC_INLINE_ASM.DINLINE_AMD

#AOPTS    = /DVC_INLINE_ASM /DUSE_ASSEMBLY


ALLOPTS  = $(COPTS) $(AOPTS) /D$(TARGET)

cobjs    = analyze.obj annotate.obj attacks.obj bench.obj book.obj boolean.obj \
           data.obj drawn.obj edit.obj epd.obj epdglue.obj evaluate.obj        \
           evtest.obj hash.obj history.obj init.obj input.obj interupt.obj     \
           iterate.obj learn.obj make.obj main.obj movgen.obj next.obj         \
           nexte.obj nextr.obj option.obj output.obj ponder.obj                \
           preeval.obj quiesce.obj repeat.obj resign.obj root.obj search.obj   \
           searchmp.obj searchr.obj setboard.obj swap.obj test.obj thread.obj  \
           time.obj unmake.obj utility.obj valid.obj validate.obj probe.obj

xcobjs   = x1.obj x2.obj

allobjs  = $(cobjs) $(asmobjs) egtb.obj

xallobjs = $(xcobjs) $(asmobjs) egtb.obj

includes = chess.h data.h epd.h epddefs.h epdglue.h vcinline.h

wcrafty  : $(allobjs)
           $(LD) $(LDFLAGS) $(allobjs) /out:wcrafty.exe

wcraftyx : $(xallobjs)
           $(LD) $(LDFLAGS) $(xallobjs) /out:wcraftyx.exe

$(cobjs) : $(includes)

.c.obj   :
           $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /c $*.c

.cpp.obj :
           $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /Zm500 /c $*.cpp

$(xcobjs): $(includes)

x1.c:      searchr.c search.c repeat.c next.c nextr.c history.c nexte.c \
           quiesce.c evaluate.c movgen.c make.c unmake.c attacks.c swap.c \
           boolean.c utility.c valid.c searchmp.c thread.c
           copy /b boolean.c+swap.c+attacks.c+evaluate.c+make.c+\
           unmake.c+movgen.c+quiesce.c+search.c+next.c+searchr.c+repeat.c+\
           nextr.c+history.c+nexte.c+utility.c+valid.c+searchmp.c+\
           thread.c x1.c
x2.c:      book.c data.c drawn.c edit.c epd.c epdglue.c init.c \
           input.c interupt.c iterate.c main.c option.c output.c \
           ponder.c preeval.c resign.c root.c learn.c setboard.c test.c time.c \
           validate.c annotate.c analyze.c evtest.c bench.c hash.c probe.c
           copy /b book.c+data.c+drawn.c+edit.c+epd.c+epdglue.c+\
           init.c+input.c+interupt.c+iterate.c+main.c+option.c+output.c+\
           phase.c+ponder.c+preeval.c+resign.c+root.c+learn.c+setboard.c+\
           test.c+time.c+validate.c+annotate.c+analyze.c+evtest.c+bench.c+\
           hash.c+probe.c x2.c

clean:
	   del /q $(cobjs)
	   del /q egtb.obj
	   del /q $(xcobjs)
	   del /q log.*
	   del /q game.**
	   del /q *.bak
	   del /q x1.c
	   del /q x2.c

===============================================
select your command compiler

->START>PROGRAMS>MICROSOFT VISUAL STUDIO 5 BETA>VISUAL STUDIO TOOLS><select
command compiler>

navigate through the "dos" window to where your crafty sources are and copy
paste this into the window:

Nmake craftyx  /A -f makefile.nt

start the wcrafty.exe and type bench - let it run ...

quit wcraftyx

type/copy this at the command prompt

"link =/ltcg:pgi /pgd:wcrafty.pgd"

Best,

Mike




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