Author: Jonas Cohonas
Date: 12:08:52 02/20/05
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>The problem of chess programmers is to decide if something is productive >and it is possible that knowledge is simply counter productive even if you >assume the same number of nodes per second. > >Uri But wouldn't you agree that in order to be competitive on todays "scene" (as a programmer of a chess engine) you have to make sure that your engine is as all-round as it can be in terms of having to do equally good at as many time controls as possible?
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