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Subject: Re: Engines for long analysis

Author: Jonas Cohonas

Date: 12:08:52 02/20/05

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>The problem of chess programmers is to decide if something is productive
>and it is possible that knowledge is simply counter productive even if you
>assume the same number of nodes per second.
>
>Uri

But wouldn't you agree that in order to be competitive on todays "scene" (as a
programmer of a chess engine) you have to make sure that your engine is as
all-round as it can be in terms of having to do equally good at as many time
controls as possible?



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