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Subject: Re: Engines for long analysis

Author: Uri Blass

Date: 12:10:51 02/20/05

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On February 20, 2005 at 15:08:52, Jonas Cohonas wrote:

>>The problem of chess programmers is to decide if something is productive
>>and it is possible that knowledge is simply counter productive even if you
>>assume the same number of nodes per second.
>>
>>Uri
>
>But wouldn't you agree that in order to be competitive on todays "scene" (as a
>programmer of a chess engine) you have to make sure that your engine is as
>all-round as it can be in terms of having to do equally good at as many time
>controls as possible?

Most improvements are improvements in every time control.

Uri



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