Author: Dieter Buerssner
Date: 00:54:03 02/21/05
Go up one level in this thread
On February 20, 2005 at 18:51:41, Dieter Buerssner wrote: >On February 20, 2005 at 18:40:34, Guido wrote: > >>You are right but if I remember well there is a mate in 127 and a loss in 127 in >>kppkp and another score to add is illegal position. >>So for kppkp it is necessary at least 9 bits. You could use the illegal position >>score meaning loss in 127, as illegal positions are not possible in the game. > >Hi Guido! IIRC, 8 bits was just enough for kppkp and all 256 numbers were used. >kppkp wtm has mate in 127, btm has lost in 127, together with draw and broken >positions, this exactly fits the 256 states possible in one byte. Oops, you were right, it seems. I forgot about loss in zero. Sorry for my useless post. BTW. the max positions here give fast Q-endgame, which is draw due to 50 moves rule. Dieter
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.