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Subject: Re: Which programs can access 6-piece tablebases...

Author: Tony Werten

Date: 03:30:57 02/21/05

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On February 21, 2005 at 04:12:55, Uri Blass wrote:

>On February 21, 2005 at 03:54:03, Dieter Buerssner wrote:
>
>>On February 20, 2005 at 18:51:41, Dieter Buerssner wrote:
>>
>>>On February 20, 2005 at 18:40:34, Guido wrote:
>>>
>>>>You are right but if I remember well there is a mate in 127 and a loss in 127 in
>>>>kppkp and another score to add is illegal position.
>>>>So for kppkp it is necessary at least 9 bits. You could use the illegal position
>>>>score meaning loss in 127, as illegal positions are not possible in the game.
>>>
>>>Hi Guido! IIRC, 8 bits was just enough for kppkp and all 256 numbers were used.
>>>kppkp wtm has mate in 127, btm has lost in 127, together with draw and broken
>>>positions, this exactly fits the 256 states possible in one byte.
>>
>>Oops, you were right, it seems. I forgot about loss in zero. Sorry for my
>>useless post. BTW. the max positions here give fast Q-endgame, which is draw due
>>to 50 moves rule.
>>
>>Dieter
>
>I do not understand.
>
>Do you say that computers with the old tablebases evaluate the max position as >a draw instead of mate and that they are right because of the 50 move rule?
>

Nope, they evaluate the max position as a win instead of a draw and they are
wrong because of the 50 move rule :)

Tony

>Uri



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