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Subject: Re: Book/No-book more data from a longer run

Author: Tord Romstad

Date: 12:15:49 02/21/05

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Hi Dann!

On February 21, 2005 at 13:40:37, Dann Corbit wrote:

>This is on the 2.2 GHz 64 bit computer (which had fewer problems than the slower
>machine).  The first set is the raw data, and the second set has had all
>duplicate games removed.
>
>  Program                    Elo    +   -   Games   Score   Av.Op.  Draws
>1 Polyglot fruit-book      : 2553   31  35   372    59.9 %   2483   18.3 %
>2 Polyglot glaurung-book   : 2540   32  35   372    57.5 %   2487   16.7 %
>3 Polyglot glaurung-no-book: 2481   32  34   372    46.2 %   2507   16.7 %
>4 Polyglot fruit-no-book   : 2427   40  29   372    36.3 %   2525   14.0 %
>
>  Program                    Elo    +   -   Games   Score   Av.Op.  Draws
>1 Polyglot fruit-book      : 2550   32  37   348    59.3 %   2484   17.5 %
>2 Polyglot glaurung-book   : 2536   33  35   363    56.7 %   2489   16.5 %
>3 Polyglot glaurung-no-book: 2483   33  36   343    46.9 %   2505   16.9 %
>4 Polyglot fruit-no-book   : 2430   41  30   354    36.9 %   2524   12.7 %
>
>It seems that Fruit may benefit from a book slightly more than glaurung.

This is a big surprise to me.  Glaurung has a very primitive development
eval, and no mobility at all except some very simple stuff for bishops.  I
thought it would be completely unable to find good opening moves on
its own.

Perhaps the explanation simply is that stronger engines tend to profit
more from playing with a book, as Sandro has suggested.  It could also
be related to the relative strengths and weaknesses of the two programs.
When I run test matches between Fruit and Glaurung, I have noticed that
the Glaurung's scores most of its wins in the middle game, while Fruit
tends to win most endgames.  Perhaps playing without a book reduces
Fruit's chances of reaching the endgame.

Thanks for doing this experiment, and for your nice choice of engines
for the experiment!  :-)

Tord



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