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Subject: Re: Which programs can access 6-piece tablebases...

Author: Robert Hyatt

Date: 20:49:44 02/21/05

Go up one level in this thread


On February 21, 2005 at 08:05:15, Uri Blass wrote:

>On February 21, 2005 at 06:30:57, Tony Werten wrote:
>
>>On February 21, 2005 at 04:12:55, Uri Blass wrote:
>>
>>>On February 21, 2005 at 03:54:03, Dieter Buerssner wrote:
>>>
>>>>On February 20, 2005 at 18:51:41, Dieter Buerssner wrote:
>>>>
>>>>>On February 20, 2005 at 18:40:34, Guido wrote:
>>>>>
>>>>>>You are right but if I remember well there is a mate in 127 and a loss in 127 in
>>>>>>kppkp and another score to add is illegal position.
>>>>>>So for kppkp it is necessary at least 9 bits. You could use the illegal position
>>>>>>score meaning loss in 127, as illegal positions are not possible in the game.
>>>>>
>>>>>Hi Guido! IIRC, 8 bits was just enough for kppkp and all 256 numbers were used.
>>>>>kppkp wtm has mate in 127, btm has lost in 127, together with draw and broken
>>>>>positions, this exactly fits the 256 states possible in one byte.
>>>>
>>>>Oops, you were right, it seems. I forgot about loss in zero. Sorry for my
>>>>useless post. BTW. the max positions here give fast Q-endgame, which is draw due
>>>>to 50 moves rule.
>>>>
>>>>Dieter
>>>
>>>I do not understand.
>>>
>>>Do you say that computers with the old tablebases evaluate the max position as >a draw instead of mate and that they are right because of the 50 move rule?
>>>
>>
>>Nope, they evaluate the max position as a win instead of a draw and they are
>>wrong because of the 50 move rule :)
>>
>>Tony
>>
>>>Uri
>
>I do not understand.
>
>How they can evaluate it as win when the table is broken because of 257 values.
>Do they say mate in 0 instead of mate in 127?
>
>Note that from movei point of view mate in 0 can be considered by tablebase as
>broken position with no change in playing strength.
>
>I think that using tablebases to find if position is mate is very expensive way
>that is not needed.
>
>Uri


I believe he is talking about the classic "the position is a mate in > 50 moves,
but more than 50 non-pawn/non-capture moves in a row are part of the solution,
allowing the opponent to claim a 50 move rule draw before you can force the
shortest possible mate that ignores the 50 move rule..."



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