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Subject: Re: Incremental Move Generator

Author: Pat King

Date: 19:25:59 01/28/99

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My program has this capability because of it's object oriented design (although
not implemented in C++). My board representation is an array of polymorphic
pieces, each knowing how to generate, make, and unmake its own moves. Right now,
I generate the full move list all at once, but it would be trivial to do it
piece by piece this way. You'd want to tie this into your history table so that
you'd try the most effective pieces first.

Pat



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