Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: What makes good code? (also, winner of the programming challenge)

Author: Anthony Cozzie

Date: 12:33:42 02/23/05

Go up one level in this thread


On February 23, 2005 at 15:21:30, Scott Gasch wrote:

>I hate to ramble about this topic but we are not doing gymnastics at the
>olympics where we need judges.  There are pretty clear emperical ways to define
>a good program: it should do the job, be fast and be small.  Readability,
>clarity, reusability, approach... these things are nice when you are writing
>code at work or hacking on your chess engine.  But the question here was "solve
>this problem" not "solve this problem using method x (and by the way make nice
>readable, reusable code)".
>
>If you agree about the goals of a good program then how to measure is simple:
>
>1. We can verify that it does the job easily enough -- compile it and run it
>2. We can emperically measure size by compiling all entrants with the same
>compiler and settings and comparing the amount of code generated.  Counting
>lines of C or characters in a file is ridiculous.
>3. Because small is not always fast, the last phase is to time the execution of
>each entrant.
>
>The balance between 2. and 3. is debatable but I don't know why we talk about
>reusable code or debate people's algorithm choice.  (of course this assumes
>people are coding in the same language... I don't know how to pick in a pool of
>submissions where some people used C and others used Perl... other than to say I
>_truly_ appreciate a clever Perl script (and could not, personally, think of one
>to solve the problem) but Perl loses on metrics 2. and 3.)
>
>Scott

I pretty much already gave my prize to Alessandro :)

anthony



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.