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Subject: Re: Move Generation

Author: Dann Corbit

Date: 17:27:03 02/24/05

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On February 24, 2005 at 16:11:30, Bo Persson wrote:

>On February 24, 2005 at 03:20:27, Guillaume MOYA wrote:
>
>>On February 23, 2005 at 11:26:47, Mathieu Pagé wrote:
>>
>>Hi guys, thanks a lot I fixed my alpha beta functions, and now, there are
>>cut-off, there was a bug. Now I try different ways to sort the generated move,
>>the quicksort method is rather slow, I'm going to have a try with radix sort, or
>>just moving the 3 or 4 best moves to the beginning of the list.
>>
>
>Yes, please try that - it's called Selection Sort in this context.  :-)
>
>Quicksort has some set up cost which is hard to recover on a short sequence.
>Also remember that is has its worst case timing for an already sorted sequence.
>Not too unlikely here!

Quick select is O(n).

Selection sort is O(n^2)



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