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Subject: Re: RebelRex vs Petrovich on ICC - Deep Shredder is all it's glory!!

Author: Uri Blass

Date: 02:24:03 02/27/05

Go up one level in this thread


On February 27, 2005 at 02:09:24, Peter Skinner wrote:

>Here is a game that just took place on ICC. As you can see for 58 moves the game
>is a dead draw, where no side could make any headway. Also the fact _any_ legal
>move was a drawing move. Deep Shredder 9 refused to draw this position:
>
>[Event "ICC 5 3"]
>[Site "Internet Chess Club"]
>[Date "2005.02.27"]
>[Round "-"]
>[White "RebelRex"]
>[Black "Petrovich"]
>[Result "1/2-1/2"]
>[ICCResult "Game drawn by the 50 move rule"]
>[WhiteElo "3451"]
>[BlackElo "2890"]
>[Opening "French: classical, Steinitz variation"]
>[ECO "C14"]
>[NIC "FR.06"]
>[Time "01:24:54"]
>[TimeControl "300+3"]
>
>1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. Bg5 Be7 5. e5 Nfd7 6. Bxe7 Qxe7 7. f4 a6 8.
>Nf3 b6 9. h4 c5 10. h5 Nc6 11. h6 g6 12. Qd2 c4 13. g4 b5 14. Ne2 Nb6 15.
>Bg2 Bd7 16. O-O O-O-O 17. g5 Kc7 18. c3 Ra8 19. Nh2 Nb8 20. Ng4 Bc6 21. Qe3
>N8d7 22. b4 Ra7 23. Kh2 Rha8 24. a3 Na4 25. Nf6 Nxf6 26. exf6 Qd6 27. Ng1
>Nb6 28. Rae1 Nd7 29. Nf3 a5 30. Re2 axb4 31. axb4 Ra3 32. Kg1 R8a4 33. Rb1
>Ra8 34. Rbe1 R3a4 35. Rc2 Ra3 36. Bh3 R3a6 37. Nh2 Ra3 38. Rce2 R8a4 39. Rb1
>Ra8 40. Ng4 R3a6 41. Rf1 Ra3 42. Qd2 R3a6 43. Bg2 Ra3 44. Ne5 Nxe5 45. fxe5
>Qf8 46. Rff2 Ra1+ 47. Re1 R1a4 48. Rd1 Ra3 49. Qe1 R3a4 50. Rc2 Ra3 51. Rcc1
>Ra2 52. Rd2 R8a3 53. Bf3 Qa8 54. Kh2 Rxd2+ 55. Qxd2 Ra2 56. Rc2 Ra1 57. Bd1
>Qa3 58. Bf3 Qa8 59. Kg2 Ra3 60. Kg3 Ra1 61. Kh3 Ra3 62. Bg4 Bd7 63. Kh4 Ra1
>64. Bh3 Qa3 65. Rb2 Kb7 66. Rc2 Rg1 67. Bg2 Qa1 68. Bf3 Qf1 69. Qe3 Bc6 70.
>Rf2 Qc1 71. Qxc1 Rxc1 72. Bg4 Bd7 73. Rf3 Rc2 74. Re3 Kc7 75. Kg3 Kd8 76.
>Rf3 Ke8 77. Bh3 Kf8 78. Kf4 Bc6 79. Bg4 Bb7 80. Re3 Bc6 81. Bf3 Bb7 82. Kg3
>Bc6 83. Be2 Bb7 84. Bf1 Ke8 85. Kg4 Kd7 86. Rf3 Kc7 87. Bh3 Bc8 88. Kg3 Rc1
>89. Kf4 Rh1 90. Bf1 Rxf1 91. Rxf1 Ba6 92. Ra1 Kb7 93. Kf3 Kb6 94. Ke3 Kb7
>95. Kf3 Kb6 96. Kg2 Bb7 97. Rf1 Bc6 98. Ra1 Bb7 99. Kf2 Bc6 100. Re1 Bb7
>101. Ra1 Bc6 102. Ra2 Bb7 103. Ra3 Bc6 104. Ra1 Bb7 105. Ke2 Bc6 106. Rb1
>Bb7 107. Ra1 Bc6 108. Kf3 Bb7 109. Ra3 Bc6 110. Kg4 Bb7 111. Kg3 Bc6 112.
>Kg4 Bb7 113. Kg3 Bc6 114. Ra2 Bb7 115. Kf2 Bc6 116. Kg3 Bb7 117. Ra5 Ba6
>118. Kf3 Kb7 119. Kg3 Kb6 120. Kf4 Kb7 121. Kg4 Kb6 122. Kf3 Kb7 123. Kf4
>Kb6 124. Ke3 Kb7 125. Ke2 Kb6 126. Ke3 Kb7 127. Kf3 Kb6 128. Kg4 Kb7 129.
>Ra3 Kb6 130. Kf3 Kb7 131. Ra2 Kb6 132. Rb2 Kb7 133. Rh2 Kb6 134. Ra2 Kb7
>135. Ra3 Kb6 136. Kg3 Kb7 137. Ra1 Kb6 138. Rxa6+ Kxa6 139. Kf3 Kb7 140. Ke3
>Ka6 141. Kd2 Kb7 142. Kd1 Ka6 143. Kd2 Kb7 144. Kd1 Ka6 145. Ke2 Ka7 146.
>Kf1 Ka8 147. Kg2 Kb8 148. Kf2 Kc8 149. Ke2 Kd8 150. Kd2 Ke8 151. Ke3 Kf8
>152. Kf4 Kg8 153. Kf3 Kh8 154. Ke2 Kg8 155. Kd2 Kf8 156. Ke3 Ke8 157. Kd2
>Kd7 158. Ke3 Kc6 159. Kf3 Kb6 160. Kf4 Ka7 161. Ke3 Ka6 162. Ke2 Kb7 163.
>Kd2 Kc8 164. Ke1 Kd8 165. Kd1 Kc7 166. Ke2 Kb7 167. Kd2 Ka8 168. Ke3 Kb8
>169. Kf3 Kc8 170. Kg4 Kd8 171. Kf4 Ke8 172. Kg4 Kf8 173. Kf3 Kg8 174. Ke2
>Kf8 175. Kd2 Ke8 176. Kc2 Kf8 177. Kb2 Kg8 178. Kb1 Kh8 179. Ka1 Kg8 180.
>Kb1 Kh8 181. Kc2 Kg8 182. Kd1 Kf8 183. Ke2 Ke8 184. Kd2 Kd7 185. Ke3 Kc6
>186. Kf4 Kb6 187. Ke3 Kb7 188. Kf3 Kb6 {Game drawn by the 50 move rule}
>1/2-1/2
>
>Here is the position at move 138:
>
>[D]8/5p1p/k3pPpP/1p1pP1P1/1PpP4/2P3K1/8/8 w - -
>
>As you can see it is a dead draw. Every single program I have tested it with
>states such. Yet Deep Shredder 9 would not draw the game.
>
>Sad really.
>
>Peter

If I get that position in a tournament game and the opponent refuse to draw I am
going simply to stop the clocks and claim a draw.

There is already a utility that detects draws in blocked position based on pgn
http://www.geocities.com/lyapko/lgpgnver.htm

It is sad that ICC does not use it in games.

Uri



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