Author: Robert Hyatt
Date: 19:20:01 01/29/99
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On January 29, 1999 at 08:42:58, James T. Walker wrote: >It seems to me this is about as good a way to test your program for improvements >as any. Since GM/IM players are not laying around waiting for a program to play >against what do you suggest? You run Crafty on ICC for thousands of hours and >it plays against other computers so you can look for problems and make >improvements. I see very little difference except most of your games are blitz >and probably not as good as playing at longer time controls for testing. >Jim Walker less than 10% of my games are against computers. over 30% are against GM's, another 25% against IMs. But the main point is I tune against a _wide_ variety of opponents, rather than specifically tuning for 3-4. IE different goals, since I don't care where I end up in the SSDF since sales volume isn't an issue. For those that it is, they have to worry about where they end up for sales reasons...
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