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Subject: Re: Is it time for the Winboard Protocol to go the way of the Dodo?

Author: Robert Hyatt

Date: 08:45:29 03/10/05

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On March 10, 2005 at 03:39:39, Ingo Bauer wrote:

>Hello
>
>>-uci:
>>
>>engine can't decide when to ponder, what to ponder, how much time to use, etc.
>>The GUI is an "interface".  Not a "director".  UCI misses that point.  Of course
>>the GUI should not be handling the opening book, book learning, endgame
>>tablebase probes when the starting position is a table position (for example,
>>crafty's "swindle mode").
>
>Please have a look at the UCI specification. The points you are mentioning here
>is not mandatory to use, in fact most engines dont use it.
>
>Here are the relevant points regarding your critics:
>
>1. In UCI you can ponder whatever you want
>
>* ponder
>... The engine can do what it wants to do, but after a "ponderhit" command	it
>should execute the suggested move to ponder on. This means that the ponder move
>sent by the GUI can be interpreted as a recommendation about which move to
>ponder. However, if the	engine decides to ponder on a different move, it should
>not display any mainlines as they are likely to be misinterpreted by the GUI
>because the GUI expects the engine to ponder on the suggested move.
>
>Remark: If the GUI is implemented well, sending ponder informations with the
>"wrong" pondermove are no problem.
>
>
>2. In UCI you can use 100% of the time you have left!
>
>	* wtime <x>
>		white has x msec left on the clock
>	* btime <x>
>		black has x msec left on the clock
>	* winc <x>
>		white increment per move in mseconds if x > 0
>	* binc <x>
>		black increment per move in mseconds if x > 0
>
>You can use of course all of "x" if you want!
>
>
>3. In UCI you can handle your own book!
>
>option * <id> = OwnBook, type checkthis means that the engine has its own book
>which is accessed by the engine itself.	If this is set, the engine takes care of
>the opening book and the GUI will never	execute a move out of its book for the
>engine. If this is set to false by the GUI, the engine should not access its own
>book.
>
>
>4. In UCI it is on you to implement a book learning in your engine!
>
>* ucinewgame
>this is sent to the engine when the next search (started with "position" and
>"go") will be from a different game. This can be a new game the engine should
>play or a new game it should analyse but also the next position from a testsuite
>with positions only. If the GUI hasn't sent a "ucinewgame" before the first
>"position" command, the engine shouldn't expect any further ucinewgame commands
>as the GUI is probably not supporting the ucinewgame command. So the engine
>should not rely on this command even though all new GUIs should support it. As
>the engine's reaction to "ucinewgame" can take some time the GUI should always
>send "isready" after "ucinewgame" to wait for the engine to finish its
>operation.
>
>
>5. In UCI the engine is responsible for tablebases and you can use any "swindle"
>mode if you like.
>
>The UCI-engine Shredder 8/9 is doing something similar in a tablebase position
>as your craftys swindle mode. In the Shredder classic GUI you can switch of
>tablebase access for the GUI. The Chessbase GUI is a bit tricky but it is
>possible to restrict the tbs access as well. In short there is nothing in the
>UCI protocoll that forces the tbs acces of a GUI!
>
>Points 1 and 4 where changed a bit in 2004 because of some criticism. So you
>WHERE partly right.
>
>Bye
>Ingo
>
>PS: If these are you points I now hope for a UCI Crafty again! :-)

Don't hold your breath.  The "ponder changes" are serious modifications to
crafty.  It always ponders, it doesn't wait for the GUI to tell it to "ponder".

I don't see how "ponderhit" can possibly work if the engine doesn't ponder the
move the GUI told it to ponder.  If I am pondering something different, then
"ponderhit" is meaningless and wrong...



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