Author: milix
Date: 06:46:45 03/11/05
Go up one level in this thread
On March 10, 2005 at 12:41:10, Ingo Bauer wrote: Are you talking as a user or as a chess programmer? >Hello > >>Pondering is one problem, learning is another one. How can someone be sure in >>UCI if he analyzes a game or playing a game? UCI has many good features when the >>desired function is game/position analysis, but for actual games wboard is >>better. > >Pls reread what I have written? I deleted everything except the relevant part >for that matter. In short: If there is a "ucinewgame" it should learn out of a >game if there is nothing it is analysis or position learning. It is possible to >decide that even without a ucinewgame, but because some critisised that the new >command would be implemented in 2004. > >Btw: Shredder engine and its learning abbilities itself prove that learning is >more than just "possible". If you do not like the fact that Shredder may not be >unbiased, take an independent engine that is quite good in learning positional >and out of a game: Gandalf 6. > >Bye >Ingo > >>>>4. In UCI it is on you to implement a book learning in your engine! >>>> >>>>* ucinewgame >>>>this is sent to the engine when the next search (started with "position" and >>>>"go") will be from a different game. This can be a new game the engine should >>>>play or a new game it should analyse but also the next position from a testsuite >>>>with positions only. If the GUI hasn't sent a "ucinewgame" before the first >>>>"position" command, the engine shouldn't expect any further ucinewgame commands >>>>as the GUI is probably not supporting the ucinewgame command. So the engine >>>>should not rely on this command even though all new GUIs should support it. As >>>>the engine's reaction to "ucinewgame" can take some time the GUI should always >>>>send "isready" after "ucinewgame" to wait for the engine to finish its >>>>operation.
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