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Subject: Re: Is it time for the Winboard Protocol to go the way of the Dodo?

Author: milix

Date: 06:46:45 03/11/05

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On March 10, 2005 at 12:41:10, Ingo Bauer wrote:

Are you talking as a user or as a chess programmer?

>Hello
>
>>Pondering is one problem, learning is another one. How can someone be sure in
>>UCI if he analyzes a game or playing a game? UCI has many good features when the
>>desired function is game/position analysis, but for actual games wboard is
>>better.
>
>Pls reread what I have written? I deleted everything except the relevant part
>for that matter. In short: If there is a "ucinewgame" it should learn out of a
>game if there is nothing it is analysis or position learning. It is possible to
>decide that even without a ucinewgame, but because some critisised that the new
>command would be implemented in 2004.
>
>Btw: Shredder engine and its learning abbilities itself prove that learning is
>more than just "possible". If you do not like the fact that Shredder may not be
>unbiased, take an independent engine that is quite good in learning positional
>and out of a game: Gandalf 6.
>
>Bye
>Ingo
>
>>>>4. In UCI it is on you to implement a book learning in your engine!
>>>>
>>>>* ucinewgame
>>>>this is sent to the engine when the next search (started with "position" and
>>>>"go") will be from a different game. This can be a new game the engine should
>>>>play or a new game it should analyse but also the next position from a testsuite
>>>>with positions only. If the GUI hasn't sent a "ucinewgame" before the first
>>>>"position" command, the engine shouldn't expect any further ucinewgame commands
>>>>as the GUI is probably not supporting the ucinewgame command. So the engine
>>>>should not rely on this command even though all new GUIs should support it. As
>>>>the engine's reaction to "ucinewgame" can take some time the GUI should always
>>>>send "isready" after "ucinewgame" to wait for the engine to finish its
>>>>operation.



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