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Subject: Re: Hash Tables - Should one store EP, Castling rights etc?

Author: Robert Hyatt

Date: 11:34:15 01/30/99

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On January 30, 1999 at 13:34:46, William Bryant wrote:

>On January 30, 1999 at 11:23:31, Robert Hyatt wrote:
>
>>On January 30, 1999 at 09:59:38, Steve Maughan wrote:
>>
>>>I have a couple of question regarding hash tables - can anyone help?
>>>
>>>1 I see in the Crafty code that the flag for a hash entry can be "value is
>>>worthless".  What is the condition for storing this type of entry?
>>>
>>
>>that's an entry that has been 'cleared'.  IE the score/bound is totally
>>no good because something changed at the root that caused the piece/square
>>tables to be recomputed... which means scores will change.  I set the type
>>to 'worthless' because the 'move' stored in such a position is still good for
>>move ordering, but the score/bound is not.
>>
>>if I just cleared the entire entry, I'd lose the move ordering stuff the table
>>contains...  this way I just lose the score.
>>
>>
>>>2 Is it advisable to store the a) the side to move b)Enpassant square c)
>>>castling right in the hash code? ie assign a random value that is XORed for
>>>these conditions.
>>
>>
>>you _must_.  I do it by dynamically updating the hash signature when I make a
>>move that makes an enpassant possible, and updating it again when I make a move
>>that makes the EP capture impossible.  Ditto for castling.  If you don't do this
>>you will get matches that are wrong, and results that are wrong.
>>
>>>
>>>All help appreciated.
>>>
>>>Steve Maughan
>
>I may have the wrong impression, but I though you maintained different hash
>tables depending on the side to move, ie a white-to-move table, and a
>black-to-move table.
>
>Can this be done by simple using an XOR value for side to move
>	(ie include it if white to move, exclude it if white not to move).
>
>This would double the amount of available hash table space for me.

up to you...  I am testing this myself, in fact...  and it seems to be
just as good as the wtm/btm tables...  you have to xor in a random number
for positions where you have wtm, but that is all that is needed...



>
>Thanks.
>
>William Bryant



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