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Subject: Re: Junior 5

Author: Michael Ginat

Date: 21:17:11 01/30/99

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Here is the game
{\info{\author Michael Ginat}{\creatim\yr1999\mo1\dy30\hr23\min11}}\fs20
{\pard \ql {\b \fs24 (1) Ginat,M - Junior [E10]\par}{\plain \fs20 4' 2"\par}{\i
[Ginat,M]\par}}{\qj {\b {\plain \fs20 16384kB }1.d4 Nf6 2.c4 e6 3.Nf3 c5 4.d5 d6
5.Nc3 Be7 6.e4 0\'960 7.Bd3 Nbd7 8.0\'960 Ng4 9.b3 Bf6 10.Bb2 Nde5 11.Bc2 b6
12.Qe2 Bd7 13.Rad1 Nh6 14.h3 Nxf3+ 15.Qxf3 Bd4 16.Rd2 Be5
17.Nd1 Qg5 18.Bc1 b5 19.Ne3 b4 20.Rdd1 Qh4 21.Rfe1 a5 22.Bd3 a4 23.Bf1 axb3
24.axb3 f5 25.g3 Qxe4 26.Qxe4 fxe4 27.Bg2 Ra2 28.Rf1 exd5 29.cxd5
Bb5 30.Bxe4 Bxf1 31.Rxf1 1\'960}\par \par}\par}

Please note that the opening book was not loaded - I did not have the CD in.

regards,
Michael


On January 29, 1999 at 13:23:16, blass uri wrote:

>
>On January 29, 1999 at 10:29:53, Michael Ginat wrote:
>
>>Sorry if this has been brought up before.
>>
>>I was playing a blitz game 4' 2" and with about 2 minutes remaining Junior
>>suddenly stopped moving and of course lost on time.
>>
>>Any ideas as to how that could happen?
>>
>>Michael
>
>Can you post the game?
>
>I told Amir Ban some monthes ago about the bug of losing on time.
>I found it in a game between Junior5 and Junior4.6(engine against engine)
>1 minute per game+ 15 seconds per move.
>
>It is rare but can happen because Junior5 feels a duty to finish the iteration
>and does not look in the clock before finishing the iteration.
>
>Another possibility is that Junior5 was in an infinite loop.
>I do not know if an infinite loop  is possible in practical game but I found
>that it is probably possible if I change the threshold parameter (I can never be
>sure that a loop is infinite and not finite without knowing the source code).
>
>Uri



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