Author: Dann Corbit
Date: 11:10:14 03/15/05
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On March 15, 2005 at 12:53:43, Lance Perkins wrote: >One quick solution to the character intrepretation would be to use Unicode. But >we still have the language translation problem. If you store the information in a database, and if the chess engine is looking for an integral unique ID rather than a text string to parse, then you can easily make the interface speak any language you choose by simply changing the descriptions and also the database table code page. As long as the ID does not change, then the meaning does not change.
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