Author: Andreas Guettinger
Date: 11:59:19 03/17/05
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On March 17, 2005 at 14:24:13, Thomas Gaksch wrote: >On March 17, 2005 at 13:40:41, Andreas Guettinger wrote: > >>After reading your post I'm really sceptical if Toga II is that much an >>improvement over Fruit2. >>The differences are minimal, a lot of what your diff shows are not even real >>differences at all. >>Aparently a lazy eval was implemented, which could give some speed increase >>which already would explain why Toga performs better in 5' games. >> >>I'm curious to see how much differene between the engines is in 40 moves in 120 >>min games. >> >>regards >>andy > >i agree, that would be very interessting. i also have never tested it. >and again. i have never said that toga ist stronger than fruit!! >i only tried some minor changes and tested this changes and noticed that these >changes seemed to increase the playing strenght a little bit. >further test from other persons seem to confirm it. >but i have another question. is in chess programming the quantity of changed >code a proof of the playing strength? i also have never said that i have >invented something new in the enhancements. it is all well known. but it seem to >work with fruit very well > >please don“t discuss anymore. toga is not worth to discuss about it. i think >everybody has his own arguments. and no argument is wrong. you can see it from >to sides. >bye >thomas I didn't mean to critisize you, but I was curious about the posts from some people who had Toga performing so much better (with two exclamation marks) but most of them chose very fast time controls. Nevertheless I hope your improvements are integrated somehow into a future version of _Fruit_. regards Andy
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