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Subject: Re: Amazing, Fruit 2 needs several mins to solve Fine 70

Author: Fabien Letouzey

Date: 00:53:06 03/18/05

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On March 17, 2005 at 15:35:14, Ross Boyd wrote:

Hi Ross,

Because I wanted the PVs to always be complete and for other (useless) reasons,
Fruit does not use the hash tables at PV nodes.

I will change this only when I have code to complete the PV when truncated.

All sorts of slow-downs like this one can occur, see also short mates that need
seconds.  Note that playing strength is seldom affected, probably less than 10
Elo.

Fabien.




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