Author: Dieter Buerssner
Date: 03:26:28 03/19/05
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On March 18, 2005 at 17:26:03, Ross Boyd wrote: >However, with TRACE I have become envious of other engine's PV lengths... (it >must be a male thing, ha ha) :-) Hey, my engine just at the moment when I read this, spit out: 4523931 4.344 1.40 19. 49.Kd2 Ke8 50.Ke3 Kf7 51.Kf4 Kf8 52.Ke4 Ke8 53.Kd3 Kd7 54.Ke2 Ke8 55.Kd2 Kf7 56.Kc2 Ke8 57.f7+ Kxf7 58.Kc3 Ke8 59.a5 bxa5 60.Kc4 Kf7 61.Kc5 Ke8 62.Kd6 Kf7 63.Kc7 Ke8 64.Kc6 Kf7 65.Kb6 Ke8 66.Kxa6 Kf7 67.Ka7 Ke8 68.Kb7 Kf7 69.Kc7 Ke8 70.Kd6 Kf7 71.Kc5 Ke8 72.Kb5 Kf7 73.Kc4 Ke8 74.Kc5 Kf7 75.Kd6 Ke8 76.Kc6 a4 77.Kb6 Kf7 78.Ka6 a3 79.Kb5 Ke8 80.Kb4 Kf7 81.Kc3 Ke8 82.Kd2 Kf7 83.Ke2 Ke8 84.Kf3 Kf7 85.Kf4 Ke8 86.Kg5 Kf7 87.Kh6 Ke8 88.Kxh5 a2 89.Kg5 a1=Q 90.h5 >It may be the replacement scheme. This particular position has a tendency to >generate TT 'log-jams' where previous depth-preferred entries block out newer >entries and therefore makes the search a little bit 'stubborn'... if you know >what I mean. Try always-overwrite temporarily for a quick test. I think in general a replace always policy will be better, than a depth preferred, even when it does not sound logical. Fabien mentioned, that Fruit can store two scores/bounds for each position. I also experimented with this, but it performed worse (in games especially, not so much in test positions) than the normal scheme. I did not understand why, perhaps the implementation was buggy. I tried hard to find any bugs, but did not see anything. With my normal scheme (replace always, but also some space reserved for depth preferred entries), Yace will solve Fine 70 in practically no time, when it uses only 1000 hash entries. But I agree, that one should not tune hashing on Fine 70. Regards, Dieter
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