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Subject: Re: Drawn GM games for books?

Author: David H. McClain

Date: 11:47:07 03/19/05

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On March 18, 2005 at 10:34:56, Norm Pollock wrote:

>On March 18, 2005 at 09:07:50, Dimitris Poulos wrote:
>
>>I wouldn't think so anymore. Since almost any game contains blunders and Norm's
>>discussion on percentages of won games some weeks ago, I would consider as fair
>>a book that keeps this percentages. Or a book with all GM games except the
>>innovations better.
>>Just to ponder.
>>
>>Dimitris
>
>All games contain blunders. No person or computer knows how to play the perfect
>game. Even drawn games are not perfect. Assuming these three premises, how do
>you make up the best possible opening book?
>
>First get a large collection (100,000+) of long time control games between
>(human) professional players (elo 2400+ perhaps). Second, use recent games,
>especially games from the "computer age" (say year 2000+). Professional players
>today practice their openings on computer and look for innovations from the
>computer. So by using recent games, you are getting the advantage of computer
>analysis to some extent. Third, eliminate shorter games (20 moves or less
>perhaps) that probably have an opening blunder or were grandmaster draws.
>Fourth, check the collection of games to be sure that all games have results,
>and that all games have elo ratings within the range you want.
>
>An often used approach is to filter out "bad" moves by indicating each
>individual "bad" move with some sort of NAG. But to do this right, you would
>need to be sure which moves are "bad". And you would have to go through 100,000
>games, move by move. When the engine sees the nag, it will avoid that move.
>
>The approach I recommend is to use separate books for white and black. Then use
>"quantity" of repitition to effectively discard questionable moves. If you have
>a book of say 60,000 games involving professional players, then choosing only
>those moves that have occurred 12 times (0.02%) or more seems reasonable.
>Unfortunately most engines and interfaces do not use separate books so it is
>even more important in these cases to use a high repitition rate (at least
>0.02%).
>
>How do you make separate books? For white, take only games white has won. There
>still could be blunders in the openings that black did not see, but that will be
>minimal since white won the game against a professional opponent.
>
>For black, there will not be as many games that black won compared to white. So
>use games that black either won or drew. Similarly there will be blunders that
>white did not see, but they will be minimal because black did not lose.
>
>If you can put effective nags into the book(s) as well, then it is even better.
>
>Btw, if you go this route, you might want to look at a collection of games
>(normbk02.pgn) and a pgn utility (elopgn.exe) that I have uploaded at:
>
>http://www.crafty-chess.com/down/Pollock/

Norm,

And how do you choose the corresponding color book when you are playing
"autocolor" machine games?  DHM



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