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Subject: Re: POLL QUESTION

Author: KarinsDad

Date: 22:10:24 01/31/99

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On January 31, 1999 at 20:07:30, Kim Hvarre wrote:

[snip]
>
>Once again (remember my refrasing of the poll-q?!) - regarding that matter we
>agree. As to strength of team - which is the basics here - You certainly have a
>point in the hw-business, i.e. the work of the DB-team is outstanding. Then
>again it was implicit in the poll-q to focus on "the if's" all included.
>As to the above mentioned - Crafty is at +2300 level, Rebel, MCPro, Hiarcs at
>+2400 = diff. in "teams" = there's a positive possibility for the fact that
>known programers would have done a better job than the DB-team.

Known programmers? Again you drop this phrase as if the programmers of Deep Blue
were unknown in the field.

Hitech was developed at Carnegie Mellon by Hans Berliner, Carl Ebeling, Murray
Campbell and Gordon Goetsch. It won the 1985 North American Computer Chess
Championship.

Deep Thought was developed at Carnegie Mellon by Thomas Anantharaman, Murray
Campbell (yet again), Feng Hsu, Andreas Nowatzyk and Mike Brown. It won too many
championships to mention.

Deep Blue was developed at IBM by Murray Campbell (yet again), Feng Hsu (yet
again), plus a cast of others.

Murray Campbell received his Phd based on chunking theory. You act as if these
people are solely hardware geeks (granted, Feng Hsu is a hardware guy). No, they
are a bunch of intelligent men who knew that you could gain a LOT of speed with
the hardware. But if you think that any version of Deep Blue was merely a fast
Alpha Beta pruner and that's all, you are mistaken.

The commercial guys do make a living at it. No question about it. But the guys
who made the BEST chess playing programs in the world (via hardware and
software) just didn't happen to be in the "sell it on a PC" business. They did
not limit themselves to the PC (and rightfully so, they wanted to be the best).

> And regarding
>this, it again would be rather naive to think, that we just ended with the very
>superior with the DB-guys.
>Don't overlook the incentives of the commercial aspect, i.e. I'm certain, that
>also Crafty would jump up 100 points if You were bound to make a living of it!

Crafty today could jump up over 100 points by putting it on a 32 cpu SMP and it
would probably beat up on most any program in the world today. How many
commercial programs can do that?

The Deep Blue developers did make a living of it. They received a paycheck from
IBM. Seems like a good deal to me. Write a great chess program and get paid for
it.

KarinsDad

>
>Regards/kim



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