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Subject: Re: another mate-in-16 from the archives...

Author: Tony Werten

Date: 21:43:51 03/30/05

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On March 30, 2005 at 16:47:20, F. Huber wrote:

>On March 30, 2005 at 15:06:25, Tony Werten wrote:
>
>...
>>My point was that you mention "automatic mode" and then start mentioning what
>>you have all disabled based on your impression of the position. Not really
>>"automatic" . IMO the engine should realise those things by itself, or else you
>>might just as well give it the pv.
>>
>>But I guess you already got that ;)
>>
>>Cheers,
>>Tony
>
>Of course I know, what you mean! :)
>
>And for your "Not really ´automatic´. IMO the engine should realise those things
>by itself":
>Well, I wrote ´automatic mode´, but not ´intelligent mode´! ;-)
>If I would know a method to let ChestUCI adjust itself all those available
>settings, I would have programmed it this way - but maybe YOU can help me!? ;-)
>
>BTW, why has really _every_ chess engine several options, which can (and must!)
>be set by the user? Such options wouldn´t be necessary at all, if the engine
>could "realise those things by itself". But it seems, that nobody has found
>a good method to implement true intelligence into a chess engine yet -
>maybe YOU have (?) ... :-)

I think most cases could be handled. The problem is that there are so many
cases.

I'm not sure what the 2 parameters mean in Chest, but it seems they are material
dependent. I suppose you still generate all moves but do extensions on checks
and (mate)threats ? How about fractional extensions based on material on the
board ? So that fe with little material on the board the first threat isn't
extended but only the 2nd ?
Or more general: Count the amount of special moves, and when a threshhold is
reached treat the last move as a check.

Do you use static mate detection ? In a program like Chest this might help a
lot.

Cheers,

Tony

>
>Best regards,
>Franz.



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