Author: Kurt Utzinger
Date: 07:09:48 03/31/05
Go up one level in this thread
On March 31, 2005 at 09:54:46, F. Huber wrote:
>On March 31, 2005 at 09:39:52, Kurt Utzinger wrote:
>
>> Personally, I am not at all interested in how
>> fast a "normal" chess program does solve
>> a chess problem with mate in X but much more
>> interested in seeing the performance of an
>> engine in practical chess positions (positions
>> that can happen in a game). For chess problems
>> we can use the special programs. And so it does
>> not bother me if Shredder should need a lot of time
>> to find the solution in the given position :-)
>> Kurt
>
>Hello Kurt,
>
>"practical chess positions (positions that can happen in a game)"?
>Would you say, a position with mate in X can _not_ happen in a game?
>Have you really never _mated_ your opponent (or have been mated by him)?
>
>A quite strange opinion - IMO. ;-)
>
>Regards,
>Franz.
Hello Franz
For your better understanding I should perhaps
have stated "realistic" and "unrealistic"
chess positions.
Regards
Kurt
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.