Author: Mike Byrne
Date: 04:23:22 04/05/05
Go up one level in this thread
On April 04, 2005 at 23:11:57, pavel wrote: >I am trying to annotate a PGN game with crafty. I ahve read the help file, and >trying to do it the way it's written. But it doesn't seem to to be working. > >http://www.cis.uab.edu/hyatt/craftydoc.html > > >Initializing multiple threads. >System is SMP, not NUMA. >found computer opening book file [./bookc.bin]. >5 piece tablebase files found >10544kb of RAM used for TB indices and decompression tables >adaptive estimated NPS = 800K >adaptive minimum hsize = 24M >adaptive maximum hsize = 192M >adaptive minimum psize = 24M >adaptive maximum psize = 48M >EGTB cache memory = 32M bytes. >show book statistics > > >Crafty v19.19 (1 cpus) > >White(1): annotate game1 w 1-999 1.000 30 >unable to open game1 for input >White(1): > >I even renamed the pgn file to "game1". I want to do both "text mode" and the >"html mode". > >This Crafty is Mike's Compiled. > >Thanks for any help. > >pavs from annotate.c, my suggested command line help is at the bottom ======================================================= the format of the command is as follows: * * * * annotate filename b*w*bw*name moves margin time [n] * * * * filename is the input file where Crafty will obtain the moves to annotate, * * and output will be written to file "filename.can". * * * * annotateh filename b*w*bw*name moves margin time [n] * * * * can be used to produce an HTML-compatible file that includes bitmapped * * diagrams of the positions where Crafty provides analysis. this file can be* * opened by a browser to provide much easier 'reading'. * * * * annotatet filename b*w*bw*name moves margin time [n] * * * * can be used to produce a LaTeX-compatible file that includes LaTeX chess * * fonts. this file can be read/printed by any program that can handle LaTeX * * input. * * * * where b/w/bw indicates whether to annotate only the white side (w), the * * black side (b) or both (bw). you can also specify a name (or part of a * * name, just be sure it is unique in the name tags for clarity in who you * * mean). * * * * moves indicates the move or moves to annotate. it can be a single move, * * which indicates the starting move number to annotate, or it can be a range,* * which indicates a range of move (1-999 gets the whole game.) * * * * margin is the difference between Crafty's evaluation for the move actually * * played and for the move Crafty thinks is best, before crafty will generate * * a comment in the annotation file. 1.0 is a pawn, and will only generate * * comments if the move played is 1.000 (1 pawn) worse than the best move * * found by doing a complete search. * * * * time is time per move to search, in seconds. * * * * [n] is optional and tells Crafty to produce the PV/score for the "n" best * * moves. Crafty stops when the best move reaches the move played in the game* * or after displaying n moves, whichever comes first. if you use -n, then it* * will display n moves regardless of where the game move ranks. * * * ******************************************************************************* */ ============================================= try this for text: annotate game1.pgn w 1-999 1.000 30 try this for html: annotateh game1.pgn w 1-999 1.000 30 best, Michael
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