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Subject: Re: YACEAnnotate Function.

Author: pavel

Date: 12:13:26 04/05/05

Go up one level in this thread


On April 05, 2005 at 14:21:49, Steve Coladonato wrote:

>On April 05, 2005 at 00:38:22, pavel wrote:
>
>>On April 04, 2005 at 23:11:57, pavel wrote:
>>
>>>I am trying to annotate a PGN game with crafty. I ahve read the help file, and
>>>trying to do it the way it's written. But it doesn't seem to to be working.
>>>
>>>http://www.cis.uab.edu/hyatt/craftydoc.html
>>>
>>>
>>>Initializing multiple threads.
>>>System is SMP, not NUMA.
>>>found computer opening book file [./bookc.bin].
>>>5 piece tablebase files found
>>>10544kb of RAM used for TB indices and decompression tables
>>>adaptive estimated NPS =   800K
>>>adaptive minimum hsize =    24M
>>>adaptive maximum hsize =   192M
>>>adaptive minimum psize =    24M
>>>adaptive maximum psize =    48M
>>>EGTB cache memory =   32M bytes.
>>>show book statistics
>>>
>>>
>>>Crafty v19.19 (1 cpus)
>>>
>>>White(1): annotate game1 w 1-999 1.000 30
>>>unable to open game1 for input
>>>White(1):
>>>
>>>I even renamed the pgn file to "game1". I want to do both "text mode" and the
>>>"html mode".
>>>
>>>This Crafty is Mike's Compiled.
>>>
>>>Thanks for any help.
>>>
>>>pavs
>>
>>Also besides Crafty, which programs have good annotation functions?
>>
>>pavs
>
>
>Yace.
>
>Steve


I actually like the YACE annotation function very much. Is there any way, that
YACE would not annotate (analyze) the moves that are already in it's book? Just
Annotate "Yace Book Move" and only analyze the moves that are not on the book?

It woulld be really nice. I hope Dieter is reading this.

pavs



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