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Subject: Re: Mutant Hiarcs 7 vs. GM x

Author: Matt Frank

Date: 14:39:35 02/03/99

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>1) The GM can practice against the computer. The computer cannot practice
>against the GM.

By playing against the GMs' games the computer is in effect playing the GM (in
preparation of a match or game).

>2) The GM can modify his play during a game and during the match. The computer
>cannot. If the GM finds a series of lines where the computer repeatedly loses in
>practice, there is a good chance that the lines will be played during the match
>and the computer may be doomed to lose at least some games before the match even
>begins.

Some software is designed to modify its play based on its opponent.


>3) The GM has the example of where Garry failed against Deep Blue to show him
>how to NOT play against a computer program. Do not try to lead it into inferior
>positions. Always try to play the best move on the board and not necessarily
>anti-computer moves in all cases. Garry probably learned more about how to play
>against a computer from that loss than even he realizes. This GM has more of an
>advantage than Garry had against Deep Blue since this GM can analyze previous
>Hiarcs 7 games and can also practice against it. Garry did not have these
>advantages. He had to guess based on other computer programs.

Thats why a Hiarcs 7 vicory would be so impressive.

>These differences are significant and explain why the experiment is skewed. The
>only FAIR test would have to keep both parties in the dark. And that could still
>happen if the GM agrees not to analyze Hiarcs at all and Matt agrees to use the
>standard opening book. But they are probably too caught up in their previous
>agreements to make that adjustment.

Further, related comments are made by Ed Schroder the programmer of Rebel where
he says that it is easier to prepare against Humans than computers. Odd
statement, you might say, KarinsDad, but based on his 18 years of tournaments.

Matt Frank

>KarinsDad
>
>>
>>James
>>
>>[snip]



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