Author: Eelco de Groot
Date: 02:02:08 04/16/05
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On April 16, 2005 at 04:28:35, Ingo Bauer wrote: >Hi > >Maybe the helpfile from www.shredderchess.com is usefull. > >Nevertheless, here is the help from the classic GUI > >Bye >Ingo > I don't have Shredder myself, I think I will buy a copy one of these days! I know Haddad Zied on this forum has made new settings for Shredder 9: http://www.talkchess.com/forums/1/message.html?420779 Still private settings for the moment, but on Haddad's his site http://www.chesslovers.tk/ I saw there are also files with settings for Shredder 7 and 8 for Blitz, Rapid and Classic timecontrols. Regards, Eelco P.S. Shredder's manual: http://www.shredderchess.com/manuals/ShredderManual.pdf > > > >Shredder's engine options > > > >You can modify the chess algorithms of Shredder and save different styles as a >new engine. Those modified engines can be used like real chess engines in the >engine dialogs. > > > > You can call the engine options dialog from the context menu of the engine >window. > > > > Hint: The options depend on the active engine. > > > > > >Keep Hash Tables: > >Shredder is never clearing his internal hash tables -> this is good for games >and analysis. > > > >Position Learning: > >Shredder remembers positions he has already analysed and played. With this >option Shredder is trying to learn from his mistakes. > > > >Prefer Open Positions: > >The program prefers open positions. This may not always result in the best >'absolute' move being selected, but rather the move that is most difficult for >the opponent to play against. > > > >Use Tablebases: > >Set how Shredder is using the Nalimov endgame databases in its search. > >Never: Shredder never accesses the endgame databases > >Late: Shredder accesses them late and will not be slow down much. > >Normal: Shredder accesses them reasonably. > >Early: Shredder accesses them early and can sometimes be slow down a lot > > > >Draw Score > >This specifies how Shredder is evaluating a draw. If the value is below 0 >Shredder is playing to win, if the value is greater 0 often a draw is good >enough. > > > >Clear Hash: > >After clicking on OK the internal hash tables are cleared. This option helps to >get reproducible results. > > > >Clear PosLearing: > >Clears the file with all learned data from the hard disk. Shredder is loosing >his learned knowledge. > > > > > > > > > > > > >Values for the pieces: > >Specifies the value of the pieces in %. The default value for all pieces is >100%. For example if Shredder is sacrificing too many pawns you can set the >value for pawns to 110%. If you set the value below 100% Shredder is more >willing to sacrifice pawns. You can set the values for all pieces depending on >the game stage. > > > > > > >-------------------------------------------------------------------------------- > > > >Settings for the search (not Shredder Classic): > > > >Style > >Intelligent - Aggressive - Active - Normal - Solid > >You can specify how much Shredder should cut his search tree. Intelligent is >cutting the most, Solid the least. > > > >Combinations > >All - Most - Some - None > >You can specify how many tactical lines Shredder should investigate. All are the >most and None the least. > > > >Forward Pruning > >0...5 > >Sets how many plies Shredder should cut senseless lines. > > > >Selectivity > >Sets how many plies Shredder should follow promising lines. > >At -3, -2 and -1 this value is set automatically. -1 the least, -2 the most, -3 >is in between. > >From 0 - 99 you can directly set the value in plies. > > > > > > >-------------------------------------------------------------------------------- > > > >Weights for the evaluation parameters: > >You can set the weight in % for the most important evaluation parameters in >Shredder. > > > >King Safety > >Sets the parameter for king safety > > > >Center Control > >Sets the parameter for center control > > > >Pawn Structure > >How should Shredder evaluate certain pawn patterns on the board? > > > >Passed Pawns > >If for example you think that Shredder is over evaluating passed pawns you can >set this value to 90 %. > > > >Bishop Pair > >How much should Shredder evaluate the bishop pair > > > > > > >-------------------------------------------------------------------------------- > > > >Time Usage > >With bigger values Shredder is playing slower but will certainly obey the time >controls. > > > >Knowledge or Speed > >With smaller values Shredder's evaluation is faster but not so precise. > > > >Threads (only Deep Shredder) > >Sets the number of processors Shredder should use on a multi prozessor machine. >The more processors Shredder is using, the faster and more efficient he can >calculate.
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