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Subject: Re: What Is The Future Of Computer Chess ??

Author: Earl Fuller

Date: 18:21:29 04/19/05

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On April 19, 2005 at 20:55:37, Dann Corbit wrote:

>On April 19, 2005 at 20:09:08, Tony Petters wrote:
>
>>They can beat 99% of the humans on the planet and have every feature you could
>>dream of,
>
>I can dream of lots of things that they can't do.  There are several features I
>have specifically asked the professional programs to provide, which most still
>do not provide.
>
>>so what is left for Computer Chess ?
>
>If they have chess programs 1000 Elo above the current batch, I imagine I will
>enjoy them even more, but it will take me a month to understand a single move on
>those rare occasions when I "get it."
>
>>What are the next few things that will happen in Computer Chess ?
>
>More features, stronger, better database systems, better analysis, better human
>understandable descriptions, network team functionality, tournament scheduling
>and operation.  Probably, that's the tiniest tip of the iceberg.
>
>The end of progress does not come.  Rather, progress constantly accelerates.
>
>>Cordially

To be able to adjust the rating to play a certain playing strength, to me would
be one of the things i would ask for.  Example would be, if you have a chess
engine that is rated 2800 uscf, it would be nice to be able to tell the program
to play at 1900 uscf_____:) and to have it within +- 25 points.
Of course, more human type of play would be great. We human players precieve
certain threats on the board and most of us answer that same threat the same way
up to a certain rating, perhaps.
Yeah, those are the things i would like to see programmers work on.
Oh, and one more thing would be cool, a talking program with a voice like
Karpov's "like Shredder 4", but with allot more things to say,___you get tried
of hearing the same thing over and over again._____and nothing like Fritz
please__it's fine for young kids, but for us older people perhaps something more
in the way of serious sarcasm would be interesting !
earl



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