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Subject: Re: Spike 09a

Author: gerold daniels

Date: 17:33:04 04/21/05

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On April 21, 2005 at 13:57:41, Ralf Schäfer wrote:

>Hi all :-)
>
>Spike 09a is now available from our homepage.
>
>Spike 09a is is nearly identical to Spike 09, but has some bugfixes in
>its interface handling. Neither playing strength nor playing style has
>been changed, its still the same Paderborn version. Because of
>its change of the interface Spike 09 may be a little stronger in bullet
>games with extremly short time control.
>
>Bugfixes:
>
>Spike now supports time settings with a fixed time for the first n moves
>and additional time for the rest
>
>Spike now supports time settings with a fixed time per move
>
>Spike´s pv length is now limited to 20 moves (40 half moves). Very long
>pv strings (above 512 chars) caused a crash in winboard.
>
>Spike no longer claims draw if one side has two knights. The problem
>that Spike evaluates a KNNKP as draw is not fixed as the 09a is only an
>interface fix and shouldn´t play stronger - even in this seldom cases.
>
>Spike now shows its calculations (pv, kps, ...) at once in fritz gui.
>Spike0.9 sometimes had waiting times of 1-5 seconds in fritz gui before
>the first pv line was printed.
>
>Spike hopefully not hangs longer after analysing a game using the Fritz-Gui.
>
>Best wishes
>Volker & Ralf

good evening Volker and Ralf.
thanks for the nice engine.i been playing it 2/6  vs  the other top engines.
so far it is doing very well.

gerold.



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