Author: gerold daniels
Date: 17:33:04 04/21/05
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On April 21, 2005 at 13:57:41, Ralf Schäfer wrote: >Hi all :-) > >Spike 09a is now available from our homepage. > >Spike 09a is is nearly identical to Spike 09, but has some bugfixes in >its interface handling. Neither playing strength nor playing style has >been changed, its still the same Paderborn version. Because of >its change of the interface Spike 09 may be a little stronger in bullet >games with extremly short time control. > >Bugfixes: > >Spike now supports time settings with a fixed time for the first n moves >and additional time for the rest > >Spike now supports time settings with a fixed time per move > >Spike´s pv length is now limited to 20 moves (40 half moves). Very long >pv strings (above 512 chars) caused a crash in winboard. > >Spike no longer claims draw if one side has two knights. The problem >that Spike evaluates a KNNKP as draw is not fixed as the 09a is only an >interface fix and shouldn´t play stronger - even in this seldom cases. > >Spike now shows its calculations (pv, kps, ...) at once in fritz gui. >Spike0.9 sometimes had waiting times of 1-5 seconds in fritz gui before >the first pv line was printed. > >Spike hopefully not hangs longer after analysing a game using the Fritz-Gui. > >Best wishes >Volker & Ralf good evening Volker and Ralf. thanks for the nice engine.i been playing it 2/6 vs the other top engines. so far it is doing very well. gerold.
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