Author: George Tsavdaris
Date: 03:16:12 04/22/05
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On April 22, 2005 at 05:45:46, Richard Pijl wrote: >>> >>>Even in deep tactics a GM is better than a computer, the computers tactical >>>superior is in the speed to find short tactics (3-7 moves). >> >> Yes but deep tactics, need precise play and humans doesn't have this, so this >>is not an advantage for humans...... >> > >Deep 'tactics' usually have a positional ring to it, as they won't be possible >without certain characteristics in the position, e.g. locked centre, superior >attacking forces on the king's position etc. Humans can recognize these >characteristics and selectively calculate these tactics, where a computer may >not even consider them as sacrifices may be required to start them. > >My experience is that when the key move of a deep 'tactic' is played (the sac), >the computer will find the next moves pretty easily, probably with negative eval >at first, but climbing on every ply it searches. This is why openingbook-sac's >are that dangerous. Defending requires usually more precise play than attacking >... > >>>To conclude: A game of chess is a competition where the result is depended on >>>several factors, tactics, positional understanding, full consentration through >>>the hole game. And when you should judge a computers strengt messuered in either >>>Elo or title (GM/IM strength) you have to look only at the result of the >>>competition, this is what Elo and GM/IM norms are about. >>> >> >> The reason, for me, that computers can play at an equal level with top GM's is >>the amazing (short) tactical ability they have, the amazing defensive ability >>they have, but the most important is that they never make any blunders or even >>just mistakes that would cost the game and this means also that if they have a >>winning position they will win..........! > >This is just not true. Another area where the GM is superior, is in the endgame. >I've seen many endgames played by computers that makes no sense at all. Humans >can really easily beat computers here. As long as they stay out of the >tablebases :-) > Yeah, i didn't mean endgames with a small advantage for the computer. This is not easy even today for computers to handle........
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