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Subject: Re: The truth about chess programs

Author: Terry McCracken

Date: 12:33:55 04/22/05

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On April 22, 2005 at 15:03:09, chandler yergin wrote:

>On April 22, 2005 at 12:44:11, Terry McCracken wrote:
>
>>On April 22, 2005 at 10:33:02, Stephen Ham wrote:
>>
>>>On April 22, 2005 at 06:01:31, Tony Nichols wrote:
>>>
>>>>On April 22, 2005 at 05:51:29, Peter Berger wrote:
>>>>
>>>>>On April 22, 2005 at 03:39:06, Tony Nichols wrote:
>>>>>
>>>>>>The programs perform as well as they do because they are very good at tactics
>>>>>>and most importantly they have huge opening books. I know this is a
>>>>>>controversial topic but if we really want to test the strenght of programs, then
>>>>>>have them play against strong humans without opening books.
>>>>>
>>>>>I consider the opening book of current top programs as one of their main
>>>>>weaknesses, and I am surprised that this argument is so popular.
>>>>>
>>>>>Even a player of about 1800-2000 will often know (important) things about his
>>>>>pet line he won't find in any computer opening book, not to talk about titled
>>>>>players or grandmasters. And the books also contain blunders the program would
>>>>>never play on its own.
>>>>>
>>>>>Opening books are still useful, but the opening book of an Anand, Kasparov or
>>>>>Kramnik is something completely different.
>>>>
>>>>Hi, Peter
>>>>This is a complex subject. On one hand opening books are a huge benefit to
>>>>computers when playing against humans. Most of the time they keep the engines
>>>>from getting a very bad middlegame. On the other hand bad book moves can kill
>>>>the best engine. I personally can attest to not knowing anything about my pet
>>>>lines:) Seriously, In my experience many masters play poor openings. So overall
>>>>a book is definitely a benfit for computers.
>>>>Regards
>>>>Tony
>>>
>>>Hello Tony,
>>>
>>>I think Peter is totally correct here, while your claims are illogical (you even
>>>contradict yourself).
>>>
>>>Your claims are:
>>>
>>>1) "...they keep the engines from getting a very bad middlegame." Not always,
>>>Tony. Engines still reach bad middlegames with their books. Or, as is more
>>>common, the engine reaches a middlegame that's perfectly fine, but it doesn't
>>>understand it. For example, the position may involve an IQP. But unless the
>>>engine has been programmed with the heuristics for how to play such positions,
>>>then it won't know whether the IQP is an asset or a liability. It also won't
>>>know that in general, the player with the IQP should use it to generate an
>>>attack now, while the other player should think long-term, exchange pieces and
>>>play for the endgame. But had the engine been allowed to calculate its own moves
>>>without a book, then it would more likely reach a position that suits the
>>>engine. The offset is time. I remember when ChessMaster 6 went one-on-one with
>>>other engines of its day. ChessMaster's book was extremely shallow and it was
>>>often on its own after 5-6 moves. Instead its opposition had opening books that
>>>went for another 15-20 moves. Yet ChessMaster experienced no clear impairment in
>>>having to take the time to calculate its moves versus engines that played theirs
>>>instantaneously.
>>>
>>>2) "On the other hand bad book moves can kill the best engine." Tony, you've
>>>just contradicted your #1 statement. Indeed, some opening books have huge holes
>>>in them. Hiarcs has this problem. And when its book doesn't have holes, then the
>>>moves may not be especially good anyway.
>>>
>>>Tony, opening books for engines are merely the compiled moves of human players.
>>>GM's generally already have memorized and comprehended these moves, and often
>>>have improvements prepared. Engines understand nothing and instead play what
>>>they are compelled to by their books. They may not have the heuristics to
>>>comprehend the positions once they arrive at them. They haven't prepared any
>>>improvements. They don't keep up with the changes in opening theory like strong
>>>humans do. In short, the engine with a human opening book is at a disadvantage
>>>here versus a strong human.
>>>
>>>So please re-read what Peter wrote, since he's correct on this issue. An
>>>engine's book is probably more of a liability than an asset versus a strong
>>>human.
>>>
>>>All the best,
>>>
>>>Steve
>>
>>You're kidding right? Take the book away and the program has a bad handicap
>>against a strong player.
>>
>>Kasparov was beaten with book knowledge by Deep Blue and Team.
>
>He beat himself!

That too:)



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