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Subject: Re: crafty 16.3 - something broken in K and P endgames?

Author: James B. Shearer

Date: 21:28:11 02/04/99

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On February 03, 1999 at 10:15:37, Robert Hyatt wrote:

>On February 02, 1999 at 00:24:59, James B. Shearer wrote:
>
>>On January 31, 1999 at 10:43:10, Robert Hyatt wrote:
>>
>>                      <snip>
>>>
>>>No idea why it takes 16 plies however... but I'll look...
>>>
>>
>>     A big part of the reason is crafty 16.3 is far too optimistic about g5.
>>This can lead to the positions like that shown below which crafty scores -2.35.
>>This is quite optimistic considering that material is even and the position is a
>>dead draw.  Crafty 15.15 scores this position -1.19 (see below) which is still
>>optimistic but better.
>>
>
>
>
>I agree with the evaluation, in that if anybody wins, black wins.  The
>protected passed pawn completely limits white's king to a few squares.
>But the fact that black's king is 'locked out' is an issue, which i try to
>resolve via search rather than by evaluation.  On a normal machine, it can
>get to 16 plies very quickly and discover that it can force entry by pushing
>the other pawn...  but it needs the depth to 'see' this rather than trying
>to 'evaluate' this...

        How can you resolve the locked out king by search?  The position will
continue to score 2.35 or so until the 50 move or 3 rep rules kick in.  This
means that to select h4 in preference to g5 (which leads to positions like this)
crafty must see more than that h4 is good, it must see that it is better than
the 2.35 (actually 1.71) it is incorrectly scoring g5 at.  This takes much
longer than if the g5 positions were more accurately evaluated.  Too long for
fitter so I drew a lost game.  I think 15.15 would have won.
                            James B. Shearer



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