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Subject: Re: For Pablo Restrepo and for Programmers too (Text german)

Author: Steve Glanzfeld

Date: 09:05:52 04/25/05

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The observations from these games are important. It is obvious, that programs
should use a effective "no progress" rule. For example, when they evaluate
positively form themselves over a LONG sequence of moves, but the eval doesn't
get significantly better, they must consider "unusual" moves which change the
situation dramatically and let expect progress within small depths (as long as
the eval is still positive for the program, like RxNf1 in your example).

Progs really look stupid in these time losses...

Steve



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