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Subject: "El Ajedristica" Programming Challenge

Author: Ricardo Gibert

Date: 16:55:20 04/25/05


In 1890 Luis Torres y Quevedo built a machine that automatically played a king
and rook endgame against king from any position. Not bad for 115 years ago!

The challenge I propose is to duplicate this result in software in as succinct a
manner as possible. The only restricion is that is must always find a way a
mate, but not necessarily do so optimally.

Any takers?



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