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Subject: Re: Amateur Blunder Check

Author: Dieter Buerssner

Date: 12:26:44 04/26/05

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Yace results, Centrino 1.7 GHz, 800 MB hash, no TBs, search time 3 minutes. As
allways, for such wide tables, the automatic line wrappings will destroy the
layout here in CCC (and in other fora). But it still should be readable with
some effort.

                   1s            2s            5s            10s           20s
        60s           120s          300s
AnMon Blunder N:   1 (Rae8)      1 (Rae8)      1 (Rae8)      1 (Rae8)      1
(Rae8)      1 (Rae8)      1 (Rae8)      1 (Rae8)        0.040
AnMon Blunder N:   0 (gxh5)      0 (gxh5)      0 (gxh5)      0 (gxh5)      1
(g5)        1 (Ne4)       1 (Ne4)       1 (Ne4)        15.472
AnMon Blunder N:   1 (Nc5)       1 (Nc5)       1 (Nc5)       1 (Nc5)       1
(Nc5)       1 (Nc5)       1 (Nc5)       1 (Nc5)         0.010
AnMon Blunder N:   1 (e5)        1 (e5)        1 (e5)        1 (e5)        1
(e5)        1 (e5)        1 (e5)        1 (e5)          0.821
Anaconda Blunde:   1 (Qd2)       1 (f4)        1 (f4)        0 (a4)        0
(a4)        1 (f4)        1 (R3d2)      1 (R3d2)       21.201
Anaconda Blunde:   0 (Rd8)       0 (Rd8)       1 (b6)        1 (b5)        1
(b5)        1 (Rc8)       1 (Rc8)       1 (Rc8)         2.884
Anaconda Blunde:   0 (Bxb5)      0 (Bxb5)      1 (Qd3)       1 (Qd3)       1
(Qd3)       1 (Qd3)       1 (Qd3)       1 (Qd3)         2.995
Anaconda Blunde:   1 (Ng3)       1 (c5)        1 (c5)        1 (c5)        1
(c5)        1 (c5)        1 (c5)        1 (c5)          0.000
Aristarch Blund:   1 (Qe2)       1 (a6)        1 (Qe2)       1 (Qe2)       1
(Qe2)       1 (Ba7)       1 (Ba7)       1 (Qe2)         0.000
Aristarch Blund:   1 (Rh8)       1 (Rh8)       1 (Rh8)       1 (Rh8)       1
(Bf7)       1 (Bf7)       1 (Na5)       1 (Qf7)         0.010
Aristarch Blund:   1 (gxf3)      1 (gxf3)      1 (gxf3)      1 (gxf3)      1
(gxf3)      1 (gxf3)      1 (gxf3)      1 (gxf3)        0.010
Aristarch Blund:   1 (Kb1)       1 (Kb1)       1 (Nd1)       1 (Ne2)       1
(Ne2)       1 (Ne2)       1 (Rd1)       1 (Rd1)         0.000
Baron Blunder N:   1 (Nb4)       1 (Rd8)       1 (Rd8)       1 (Rd8)       1
(Rd8)       1 (Rd8)       1 (Rd8)       1 (Rd8)         0.020
Baron Blunder N:   0 (fxe5)      0 (fxe5)      0 (fxe5)      0 (fxe5)      1
(Be4)       1 (Be4)       1 (Be4)       1 (Be4)        19.177
Baron Blunder N:   1 (Bf1)       1 (Bf1)       1 (Bf1)       1 (Bf1)       1
(Bf1)       1 (Bf1)       1 (Bf1)       1 (Bf1)         0.000
Baron Blunder N:   1 (Qc5)       1 (Qc5)       1 (Qc5)       1 (Qc5)       1
(Qc5)       1 (Qc5)       1 (Qc5)       1 (Nc5)         0.010
Crafty Blunder :   1 (Kf2)       1 (Kf2)       1 (Kf2)       1 (Kf2)       1
(Kf2)       1 (Kf2)       1 (Kf2)       1 (Kf2)         0.000
Crafty Blunder :   0 (Na4)       0 (Na4)       0 (Na4)       0 (Na4)       0
(Na4)       0 (Na4)       0 (Na4)       0 (Na4)            nf
Crafty Blunder :   1 (Qg5)       1 (Qe8)       1 (Qg5)       1 (Qe8)       1
(Qe8)       1 (Qe8)       1 (Qb6)       1 (Qb6)         0.000
Crafty Blunder :   1 (Rf8)       0 (Re8)       0 (Re8)       0 (Re8)       0
(Re8)       1 (Rf8)       0 (Re8)       0 (Re8)            nf
DanChess Blunde:   0 (Rb4)       0 (Rb4)       0 (Rb4)       0 (Rb4)       0
(Rb4)       1 (Na5+)      1 (Na5+)      1 (Na5+)       20.480
DanChess Blunde:   1 (Re1)       1 (Re1)       1 (Re1)       1 (Re1)       1
(Re1)       1 (Re1)       1 (Re1)       1 (Re1)         0.010
DanChess Blunde:   0 (Bxg6)      0 (Bxg6)      0 (Bxg6)      0 (Bxg6)      0
(Bxg6)      0 (Bxg6)      0 (Bxg6)      0 (Bxg6)           nf
DanChess Blunde:   1 (Ng4)       1 (Nc7)       1 (e6)        1 (Nc7)       1
(Nc7)       1 (Nc7)       1 (Nc7)       1 (Nc7)         0.000
Frenzee Blunder:   1 (Nf4)       1 (Nf4)       1 (Nf4)       1 (Nf4)       1
(Nf4)       1 (Nf4)       1 (Nf4)       1 (Nf4)         0.431
Frenzee Blunder:   1 (Kb1)       1 (Kb1)       1 (Kb1)       1 (Kb1)       1
(Rd2)       1 (Kb1)       1 (Qd3)       1 (Qd3)         0.020
Frenzee Blunder:   1 (Na6)       1 (Na6)       1 (Na6)       0 (Rd8)       0
(Rd8)       0 (Rd8)       1 (Nd7)       1 (Nd7)        80.175
Frenzee Blunder:   0 (Kd8)       0 (Kd8)       0 (Kd8)       0 (Kd8)       0
(Kd8)       1 (Ng6)       1 (Ng6)       1 (Ng6)        39.878
Fruit Blunder N:   1 (Qa7)       1 (Qa7)       1 (Qa7)       1 (Qa7)       1
(Qa7)       1 (Qa7)       1 (Qa7)       1 (Qa7)         0.050
Fruit Blunder N:   0 (Qb7)       0 (Qb7)       0 (Qb7)       1 (Bg4)       1
(Bg4)       1 (Kf8)       1 (Kf8)       1 (Kf8)         7.411
Fruit Blunder N:   0 (Qxb5)      0 (Qxb5)      0 (Qxb5)      0 (Qxb5)      1
(Ke2)       1 (h4)        1 (h4)        0 (Qxb5)           nf
Fruit Blunder N:   0 (a5)        0 (a5)        0 (a5)        0 (a5)        1
(Rg1)       1 (Rg1)       1 (Rg1)       1 (Rg1)        13.290
Glaurung Blunde:   1 (b5)        1 (b5)        1 (b5)        1 (b5)        1
(b5)        1 (b5)        1 (b5)        1 (b5)          0.010
Glaurung Blunde:   1 (Ba3)       1 (Ba3)       1 (Ne7)       1 (Ne7)       1
(Ne7)       1 (Ne7)       1 (Ne7)       1 (Ne7)         0.030
Glaurung Blunde:   1 (Bf4)       1 (Bf4)       1 (Re1)       1 (Re1)       1
(Bf4)       1 (Bf4)       1 (Bf4)       1 (Re1)         0.240
Glaurung Blunde:   1 (Rd8)       1 (Rf6)       1 (Rf6)       1 (Rf6)       1
(Rf6)       1 (Rf6)       1 (Rf6)       1 (Rf6)         0.000
Jonny Blunder N:   1 (Qd2)       1 (Qd2)       1 (Qd2)       1 (Qd2)       1
(Qd2)       1 (Qd2)       1 (Ne2)       1 (Ne2)         0.070
Jonny Blunder N:   0 (Nf6)       0 (Nf6)       0 (Nf6)       0 (Nf6)       0
(Nf6)       1 (Rf7)       1 (Rf7)       1 (Rf7)        38.696
Jonny Blunder N:   0 (Qc5)       0 (Qc5)       0 (Qc5)       0 (Qc5)       0
(Qc5)       1 (Qd8)       1 (Qd8)       1 (Qd8)        34.700
Jonny Blunder N:   1 (Bxe5)      1 (Bxe5)      1 (Bxe5)      0 (Nf2)       0
(Nf2)       1 (Kxh3)      1 (Kxh3)      1 (Kxh3)       22.252
Movei Blunder N:   1 (a6)        0 (Qa5)       0 (Qa5)       0 (Qa5)       0
(Qa5)       1 (a6)        1 (a6)        1 (a6)         20.249
Movei Blunder N:   1 (Qxd8+)     1 (Qxd8+)     1 (Qxd8+)     1 (Qxd8+)     1
(Qxd8+)     1 (Qxd8+)     1 (Qxd8+)     1 (Qxd8+)       0.000
Movei Blunder N:   1 (Qe5)       1 (Qe7)       0 (Qg4)       1 (Qe7)       1
(Qe7)       1 (Qe7)       1 (Qe7)       1 (Qe7)         5.358
Movei Blunder N:   1 (Kb4)       1 (Kb4)       1 (Kb4)       1 (Kb4)       1
(Kb4)       1 (Kb4)       1 (Kb4)       1 (Kb4)         0.000
Naum Blunder Nr:   1 (exf6)      1 (exf6)      1 (exf6)      1 (exf6)      1
(exf6)      1 (exf6)      1 (exf6)      1 (exf6)        0.010
Naum Blunder Nr:   1 (Ng3)       1 (Ng3)       1 (Ng3)       1 (Ng3)       1
(Ng3)       0 (g5)        1 (Ng1)       1 (Ng1)        66.967
Naum Blunder Nr:   1 (Kh8)       1 (Kh8)       1 (Kh8)       1 (Kh8)       1
(Kh8)       1 (Kh8)       1 (Kh8)       1 (Kh8)         0.010
Naum Blunder Nr:   1 (g6)        1 (g6)        0 (Ba6)       0 (Ba6)       0
(Ba6)       0 (Ba6)       0 (Ba6)       0 (Ba6)            nf
Pharaon Blunder:   1 (h4)        1 (h4)        1 (h4)        1 (h4)        1
(h4)        1 (h4)        1 (h4)        1 (h4)          0.010
Pharaon Blunder:   1 (Nxc4)      1 (Nxc4)      1 (Nxc4)      1 (Nxc4)      1
(Nxc4)      1 (Nxc4)      1 (Nxc4)      1 (Nxc4)        0.751
Pharaon Blunder:   1 (Re8)       0 (Kd8)       0 (Kd8)       0 (Kd8)       0
(Kd8)       0 (Kd8)       0 (Kd8)       0 (Kd8)            nf
Pharaon Blunder:   1 (Nxc4)      1 (Nxc4)      1 (Nxc4)      1 (Nxc4)      1
(Nxc4)      1 (Nxc4)      1 (Nxc4)      1 (Nxc4)        0.761
ProDeo Blunder :   1 (Kd3)       1 (Kd3)       0 (Nd3+)      0 (Nd3+)      0
(Nd3+)      0 (Nd3+)      0 (Nd3+)      0 (Nd3+)           nf
ProDeo Blunder :   1 (Rh8)       1 (Rh8)       1 (Rh8)       1 (Rh8)       0
(Ka3)       0 (Ka3)       0 (Ka3)       1 (Rh1)       152.620
ProDeo Blunder :   1 (Rc1)       1 (Rc1)       1 (Rc7)       1 (Qc5)       1
(Re6)       1 (Re6)       1 (Re6)       1 (Re6)         0.040
ProDeo Blunder :   1 (Qxa4)      1 (Qxa4)      1 (Qxa4)      1 (Qxa4)      1
(Qxa4)      1 (Qxa4)      1 (Qxa4)      1 (Qxa4)        0.010
Quark Blunder N:   1 (Nxb3+)     1 (Nxb3+)     1 (Nxb3+)     1 (Nxb3+)     1
(Rd8)       1 (Rd8)       1 (Rd8)       1 (Rd8)         0.010
Quark Blunder N:   1 (Nc6)       1 (Nc6)       1 (Nc6)       1 (Nc6)       1
(Nc6)       1 (Nc6)       1 (Nc6)       1 (Nc6)         0.110
Quark Blunder N:   1 (fxe5)      1 (fxe5)      1 (fxe5)      1 (Ra2)       1
(Ra2)       1 (Ra2)       1 (Ra2)       1 (Ra2)         0.010
Quark Blunder N:   0 (Qc3)       0 (Qc3)       0 (Qc3)       1 (Qd3)       1
(Qd3)       1 (Qd3)       1 (Qd3)       1 (Qd3)         7.020
SOS Blunder Nr.:   1 (Qg8)       1 (Qg8)       1 (Qg8)       1 (Qg8)       1
(Qf8)       1 (Qf8)       1 (Qf8)       1 (Qf8)         0.811
SOS Blunder Nr.:   1 (Rd3)       1 (Rd3)       1 (Nb3)       1 (Nb3)       1
(Nb3)       1 (Nb3)       1 (Nb3)       1 (Nb3)         0.060
SOS Blunder Nr.:   0 (Qxg2+)     0 (Qxg2+)     1 (Bxg2+)     1 (Bxg2+)     1
(Qxf4+)     1 (Qxf4+)     1 (Qxf4+)     1 (Qxf4+)       2.613
SOS Blunder Nr.:   1 (Nc7)       1 (Nc7)       1 (Nc7)       1 (Nc7)       1
(Nc7)       1 (Nc7)       1 (Nc7)       1 (Nc7)         0.000
SmarThink Blund:   1 (Kg7)       1 (Kg7)       1 (Kg7)       1 (Kg7)       1
(Kg7)       1 (Kg7)       1 (Kg7)       1 (Kg7)         0.010
SmarThink Blund:   1 (Qf2)       1 (Qf2)       1 (Qf2)       1 (Qf2)       1
(Qf2)       1 (Qf2)       1 (e4)        1 (Qf2)         0.000
SmarThink Blund:   0 (h3)        1 (Rg3)       0 (h3)        1 (g5)        0
(h3)        0 (h3)        0 (h3)        0 (h3)             nf
SmarThink Blund:   1 (Rc8)       1 (a6)        1 (Rc8)       1 (Re7)       1
(Bf5)       1 (Rc8)       1 (Kh8)       1 (Kh8)         0.811
Spike Blunder N:   0 (Bxc6)      0 (Bxc6)      0 (Bxc6)      0 (Bxc6)      1
(Kh1)       1 (Ng5)       1 (Ng5)       1 (Ng5)        11.907
Spike Blunder N:   0 (Qb6)       1 (Bf8)       1 (Kh8)       0 (Qb6)       0
(Qb6)       0 (Qb6)       1 (Bf8)       1 (Kh8)       119.121
Spike Blunder N:   1 (Bh7)       0 (Bd3)       0 (Bd3)       0 (Bd3)       0
(Bd3)       1 (Bh7)       1 (Bh7)       1 (Bh7)        23.665
Spike Blunder N:   1 (Kg8)       1 (Kg8)       0 (Rd8)       0 (Rd8)       0
(Rd8)       0 (Rd8)       0 (Rd8)       0 (Rd8)            nf
Yace Blunder Nr:   0 (Na3)       1 (Nb2)       1 (Nd6)       1 (Nd6)       0
(Na3)       0 (Na3)       0 (Na3)       1 (Nb2)       124.248
Yace Blunder Nr:   1 (Qa5)       1 (Qa5)       1 (Qa5)       1 (Qa5)       1
(Qa5)       0 (Kf1)       0 (Kf1)       0 (Kf1)            nf
Yace Blunder Nr:   1 (Nxd5)      1 (Nxd5)      1 (Nxd5)      1 (Nxd5)      0
(Nb6)       0 (Nb6)       1 (Nxd5)      1 (Nxd5)       78.382
Yace Blunder Nr:   0 (f6)        0 (f6)        0 (f6)        0 (f6)        0
(f6)        0 (f6)        0 (f6)        0 (f6)             nf
Zappa Blunder N:   1 (f3)        1 (Ke2)       1 (Rd2)       1 (g4)        1
(g4)        1 (g4)        1 (g4)        1 (g4)          0.600
Zappa Blunder N:   0 (a4)        1 (Kh2)       0 (a4)        0 (a4)        1
(Kh2)       1 (Kh2)       1 (Kh2)       1 (Kh2)        13.229
Zappa Blunder N:   0 (Rc8)       0 (Rc8)       0 (Rc8)       0 (Rc8)       0
(Rc8)       1 (Qxg4+)     1 (Qxg4+)     1 (e5)         57.733
Zappa Blunder N:   0 (Kf6)       0 (Kf6)       0 (Kf6)       0 (Kf6)       0
(Kf6)       0 (Kf6)       1 (Kd4)       1 (Kd4)        78.473

        Summary:  57            57            54            54            56
       64            68            69            1085.992

Steve Maughan formula Sum(10.0*exp(-ln(2)*solution_time/60.0)) = 605.21

Note, that at 1 and 2 seconds, the result was better than at 5, 10 and 20 s. I
also tried the 11 unsolved positions at 400 s:

                   1s            2s            5s            10s           20s
        60s           120s          300s          600s
Crafty Blunder :   0 (Na4)       0 (Na4)       0 (Na4)       0 (Na4)       0
(Na4)       0 (Na4)       0 (Na4)       1 (Nd1)       1 (Nd1)       265.992
Crafty Blunder :   1 (Rf8)       0 (Re8)       0 (Re8)       0 (Re8)       0
(Re8)       1 (Rf8)       0 (Re8)       1 (Rf8)       1 (Rf8)       185.366
DanChess Blunde:   0 (Bxg6)      0 (Bxg6)      0 (Bxg6)      0 (Bxg6)      0
(Bxg6)      0 (Bxg6)      0 (Bxg6)      0 (Bxg6)      0 (Bxg6)           nf
Fruit Blunder N:   0 (Qxb5)      0 (Qxb5)      0 (Qxb5)      0 (Qxb5)      1
(Ke2)       1 (h4)        1 (h4)        0 (Qxb5)      1 (Qa2)       397.311
Naum Blunder Nr:   1 (g6)        0 (Ba6)       0 (Ba6)       0 (Ba6)       0
(Ba6)       0 (Ba6)       0 (Ba6)       0 (Ba6)       0 (Ba6)            nf
Pharaon Blunder:   1 (Re8)       0 (Kd8)       0 (Kd8)       0 (Kd8)       0
(Kd8)       0 (Kd8)       0 (Kd8)       0 (Kd8)       1 (Re8)       372.686
ProDeo Blunder :   1 (Kd3)       1 (Kd3)       0 (Nd3+)      0 (Nd3+)      0
(Nd3+)      0 (Nd3+)      0 (Nd3+)      0 (Nd3+)      0 (Nd3+)           nf
SmarThink Blund:   0 (h3)        1 (Rg3)       0 (h3)        1 (g5)        0
(h3)        0 (h3)        0 (h3)        0 (h3)        0 (h3)             nf
Spike Blunder N:   1 (Kg8)       1 (Kg8)       0 (Rd8)       0 (Rd8)       0
(Rd8)       0 (Rd8)       0 (Rd8)       0 (Rd8)       0 (Rd8)            nf
Yace Blunder Nr:   1 (Qa5)       1 (Qa5)       1 (Qa5)       1 (Qa5)       1
(Qa5)       0 (Kf1)       0 (Kf1)       0 (Kf1)       0 (Kf1)            nf
Yace Blunder Nr:   0 (f6)        0 (f6)        0 (f6)        0 (f6)        0
(f6)        0 (f6)        0 (f6)        0 (f6)        1 (h6)        324.797

        Summary:  6             4             1             2             2
       2             1             2             5             1546.152


I had earlier tested some of the still unsolved positions (you had given them in
the WB forum), and Yace can will not solve some in rather long time (say one
hour or more).

Some formal comment to the epd - I think it is better, to not give an ep target,
when no ep move is available (even when this contradicts the PGN standard).

2r1r2k/5p2/p1b1qnp1/b2p3p/P1pP2P1/Q1N1P2P/1R1B1PB1/1R4K1 w - h6 am gxh5; hmvc 0;
fmvc 31; c0 "?"; id "AnMon Blunder Nr.02 - Koenigssicherheit";

should be

2r1r2k/5p2/p1b1qnp1/b2p3p/P1pP2P1/Q1N1P2P/1R1B1PB1/1R4K1 w - - am gxh5; hmvc 0;
fmvc 31; c0 "?"; id "AnMon Blunder Nr.02 - Koenigssicherheit";

Similar for

2r1r2k/5p2/p1b1qnp1/b2p3p/P1pP2P1/Q1N1P2P/1R1B1PB1/1R4K1 w - h6 am gxh5; hmvc 0;
fmvc 31; c0 "?"; id "AnMon Blunder Nr.02 - Koenigssicherheit";
r3r3/1np1b1kB/p2p4/1p1Pp2b/P7/2P1BqN1/1PQ2P2/R3R1K1 b - a3 am Kh8; hmvc 0; fmvc
27; c0 "?"; id "Aristarch Blunder Nr.02 - Verteidigung";
1rq1r1k1/b1p2pp1/p1n1b2p/1p1Np3/PP2P3/1BP2N2/3RQPPP/3R2K1 b - a3 am Qb7; hmvc 0;
fmvc 19; c0 "?"; id "Fruit Blunder Nr.02 - Taktik";
1rbr2k1/pp5p/2n1pbp1/3q1p2/1PNP4/P1QBPN2/6PP/2R1R2K b - b3 am g5; hmvc 0; fmvc
22; c0 "?"; id "Glaurung Blunder Nr.01 - Taktik";
r2q1rk1/p2p2pp/2n1p3/2p4n/1PPb1P2/P2Q1PBB/4NP1P/3RK2R b K b3 am Nf6; hmvc 0;
fmvc 17; c0 "?"; id "Jonny Blunder Nr.02 - Taktik";
2rr2k1/4bpp1/p1q1b2p/1ppnP3/2N1Q3/1P2BN2/P2R1PPP/3R2K1 w - b6 am Na3; hmvc 0;
fmvc 22; c0 "?"; id "Yace Blunder Nr.01 - Gegenspiel";

Regards,
Dieter



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